Consistent (x, y) coordinate formatting in map scripts
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@@ -25,17 +25,17 @@ MoveDeletersHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 6, BLACKTHORN_CITY
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warp_def $7, $3, 6, BLACKTHORN_CITY
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warp_def 2, 7, 6, BLACKTHORN_CITY
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warp_def 3, 7, 6, BLACKTHORN_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 1, 0, BGEVENT_READ, MoveDeletersHouseBookshelf
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bg_event 0, 1, BGEVENT_READ, MoveDeletersHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, MoveDeletersHouseBookshelf
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.ObjectEvents:
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db 1
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object_event SPRITE_SUPER_NERD, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MoveDeleter, -1
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object_event 2, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MoveDeleter, -1
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