Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -203,18 +203,18 @@ OlivineGym_MapEventHeader:
.Warps:
db 2
warp_def $f, $4, 2, OLIVINE_CITY
warp_def $f, $5, 2, OLIVINE_CITY
warp_def 4, 15, 2, OLIVINE_CITY
warp_def 5, 15, 2, OLIVINE_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 13, 3, BGEVENT_READ, OlivineGymStatue
bg_event 13, 6, BGEVENT_READ, OlivineGymStatue
bg_event 3, 13, BGEVENT_READ, OlivineGymStatue
bg_event 6, 13, BGEVENT_READ, OlivineGymStatue
.ObjectEvents:
db 2
object_event SPRITE_JASMINE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x9c12f, EVENT_OLIVINE_GYM_JASMINE
object_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1
object_event 5, 3, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x9c12f, EVENT_OLIVINE_GYM_JASMINE
object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineGymGuyScript, -1