Consistent (x, y) coordinate formatting in map scripts
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@@ -263,9 +263,9 @@ OlivineLighthouse6F_MapEventHeader:
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.Warps:
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db 3
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warp_def $f, $9, 1, OLIVINE_LIGHTHOUSE_5F
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warp_def $5, $10, 6, OLIVINE_LIGHTHOUSE_5F
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warp_def $5, $11, 7, OLIVINE_LIGHTHOUSE_5F
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warp_def 9, 15, 1, OLIVINE_LIGHTHOUSE_5F
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warp_def 16, 5, 6, OLIVINE_LIGHTHOUSE_5F
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warp_def 17, 5, 7, OLIVINE_LIGHTHOUSE_5F
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.CoordEvents:
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db 0
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@@ -275,6 +275,6 @@ OlivineLighthouse6F_MapEventHeader:
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.ObjectEvents:
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db 3
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object_event SPRITE_JASMINE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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object_event SPRITE_MONSTER, 8, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
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object_event SPRITE_POKE_BALL, 4, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MonsterScript_0x60c3a, -1
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object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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