Consistent (x, y) coordinate formatting in map scripts
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@@ -45,18 +45,18 @@ OlivinePunishmentSpeechHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 5, OLIVINE_CITY
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warp_def $7, $3, 5, OLIVINE_CITY
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warp_def 2, 7, 5, OLIVINE_CITY
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warp_def 3, 7, 5, OLIVINE_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 1, 0, BGEVENT_READ, OlivinePunishmentSpeechHouseBookshelf1
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bg_event 0, 1, BGEVENT_READ, OlivinePunishmentSpeechHouseBookshelf1
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bg_event 1, 1, BGEVENT_READ, OlivinePunishmentSpeechHouseBookshelf2
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.ObjectEvents:
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db 2
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object_event SPRITE_POKEFAN_M, 2, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDad, -1
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object_event SPRITE_LASS, 5, 5, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDaughter, -1
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object_event 1, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDad, -1
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object_event 5, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivinePunishmentSpeechHouseDaughter, -1
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