Consistent (x, y) coordinate formatting in map scripts
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@@ -22,8 +22,8 @@ PokeSeersHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 7, CIANWOOD_CITY
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warp_def $7, $3, 7, CIANWOOD_CITY
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warp_def 2, 7, 7, CIANWOOD_CITY
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warp_def 3, 7, 7, CIANWOOD_CITY
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.CoordEvents:
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db 0
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@@ -33,4 +33,4 @@ PokeSeersHouse_MapEventHeader:
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.ObjectEvents:
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db 1
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object_event SPRITE_GRANNY, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SeerScript, -1
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object_event 2, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, SeerScript, -1
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