Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -92,10 +92,10 @@ Route1_MapEventHeader:
.BGEvents:
db 1
bg_event 27, 7, BGEVENT_READ, Route1Sign
bg_event 7, 27, BGEVENT_READ, Route1Sign
.ObjectEvents:
db 3
object_event SPRITE_YOUNGSTER, 12, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
object_event SPRITE_COOLTRAINER_F, 25, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
object_event SPRITE_FRUIT_TREE, 7, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1
object_event 4, 12, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1
object_event 9, 25, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1
object_event 3, 7, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1