Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -81,16 +81,16 @@ Route10South_MapEventHeader:
.Warps:
db 1
warp_def $1, $6, 2, ROCK_TUNNEL_1F
warp_def 6, 1, 2, ROCK_TUNNEL_1F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 3, 5, BGEVENT_READ, Route10Sign
bg_event 5, 3, BGEVENT_READ, Route10Sign
.ObjectEvents:
db 2
object_event SPRITE_POKEFAN_M, 3, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1
object_event SPRITE_POKEFAN_M, 10, 8, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1
object_event 17, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1
object_event 8, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1