Consistent (x, y) coordinate formatting in map scripts
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@@ -81,16 +81,16 @@ Route10South_MapEventHeader:
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.Warps:
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db 1
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warp_def $1, $6, 2, ROCK_TUNNEL_1F
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warp_def 6, 1, 2, ROCK_TUNNEL_1F
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 3, 5, BGEVENT_READ, Route10Sign
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bg_event 5, 3, BGEVENT_READ, Route10Sign
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.ObjectEvents:
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db 2
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object_event SPRITE_POKEFAN_M, 3, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1
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object_event SPRITE_POKEFAN_M, 10, 8, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1
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object_event 17, 3, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerJim, -1
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object_event 8, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerPokefanmRobert, -1
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