Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -66,19 +66,19 @@ Route16Gate_MapEventHeader:
.Warps:
db 4
warp_def $4, $0, 4, ROUTE_16
warp_def $5, $0, 5, ROUTE_16
warp_def $4, $9, 2, ROUTE_16
warp_def $5, $9, 3, ROUTE_16
warp_def 0, 4, 4, ROUTE_16
warp_def 0, 5, 5, ROUTE_16
warp_def 9, 4, 2, ROUTE_16
warp_def 9, 5, 3, ROUTE_16
.CoordEvents:
db 2
coord_event 0, $4, $5, UnknownScript_0x733ed
coord_event 0, $5, $5, UnknownScript_0x733ed
coord_event 5, 4, 0, UnknownScript_0x733ed
coord_event 5, 5, 0, UnknownScript_0x733ed
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1