Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -240,21 +240,21 @@ Route19_MapEventHeader:
.Warps:
db 1
warp_def $3, $7, 3, ROUTE_19___FUCHSIA_GATE
warp_def 7, 3, 3, ROUTE_19___FUCHSIA_GATE
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 13, 11, BGEVENT_READ, Route19Sign
bg_event 1, 11, BGEVENT_READ, CarefulSwimmingSign
bg_event 11, 13, BGEVENT_READ, Route19Sign
bg_event 11, 1, BGEVENT_READ, CarefulSwimmingSign
.ObjectEvents:
db 6
object_event SPRITE_SWIMMER_GIRL, 23, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
object_event SPRITE_SWIMMER_GUY, 28, 13, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
object_event SPRITE_SWIMMER_GUY, 17, 11, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
object_event SPRITE_SWIMMER_GUY, 23, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
object_event SPRITE_FISHER, 5, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea4d, -1
object_event SPRITE_FISHER, 5, 11, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea61, -1
object_event 9, 23, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
object_event 13, 28, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
object_event 11, 17, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
object_event 8, 23, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
object_event 9, 5, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea4d, -1
object_event 11, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, FisherScript_0x19ea61, -1