Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -100,9 +100,9 @@ Route32Pokecenter1F_MapEventHeader:
.Warps:
db 3
warp_def $7, $3, 1, ROUTE_32
warp_def $7, $4, 1, ROUTE_32
warp_def $7, $0, 1, POKECENTER_2F
warp_def 3, 7, 1, ROUTE_32
warp_def 4, 7, 1, ROUTE_32
warp_def 0, 7, 1, POKECENTER_2F
.CoordEvents:
db 0
@@ -112,6 +112,6 @@ Route32Pokecenter1F_MapEventHeader:
.ObjectEvents:
db 3
object_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x69b52, -1
object_event SPRITE_FISHING_GURU, 4, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FishingGuruScript_0x69b55, -1
object_event SPRITE_COOLTRAINER_F, 2, 6, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route32Pokecenter1FCooltrainerFScript, -1
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x69b52, -1
object_event 1, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FishingGuruScript_0x69b55, -1
object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route32Pokecenter1FCooltrainerFScript, -1