Consistent (x, y) coordinate formatting in map scripts
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@@ -201,10 +201,10 @@ Route35GoldenrodGate_MapEventHeader:
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.Warps:
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db 4
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warp_def $0, $4, 1, ROUTE_35
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warp_def $0, $5, 2, ROUTE_35
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warp_def $7, $4, 12, GOLDENROD_CITY
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warp_def $7, $5, 12, GOLDENROD_CITY
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warp_def 4, 0, 1, ROUTE_35
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warp_def 5, 0, 2, ROUTE_35
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warp_def 4, 7, 12, GOLDENROD_CITY
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warp_def 5, 7, 12, GOLDENROD_CITY
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.CoordEvents:
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db 0
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@@ -214,6 +214,6 @@ Route35GoldenrodGate_MapEventHeader:
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.ObjectEvents:
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db 3
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object_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x69d37, -1
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object_event SPRITE_POKEFAN_F, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PokefanFScript_0x69dc6, -1
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object_event SPRITE_FISHER, 2, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route35GoldenrodGateFisherScript, -1
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object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x69d37, -1
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object_event 6, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PokefanFScript_0x69dc6, -1
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object_event 3, 2, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route35GoldenrodGateFisherScript, -1
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