Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -198,18 +198,18 @@ Route39Farmhouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 2, ROUTE_39
warp_def $7, $3, 2, ROUTE_39
warp_def 2, 7, 2, ROUTE_39
warp_def 3, 7, 2, ROUTE_39
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, FarmhouseBookshelf
bg_event 0, 1, BGEVENT_READ, FarmhouseBookshelf
bg_event 1, 1, BGEVENT_READ, FarmhouseBookshelf
.ObjectEvents:
db 2
object_event SPRITE_POKEFAN_M, 2, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PokefanM_DairyFarmer, -1
object_event SPRITE_POKEFAN_F, 4, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PokefanF_SnoreFarmer, -1
object_event 3, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PokefanM_DairyFarmer, -1
object_event 5, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, PokefanF_SnoreFarmer, -1