Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -63,10 +63,10 @@ Route6SaffronGate_MapEventHeader:
.Warps:
db 4
warp_def $0, $4, 12, SAFFRON_CITY
warp_def $0, $5, 13, SAFFRON_CITY
warp_def $7, $4, 2, ROUTE_6
warp_def $7, $5, 2, ROUTE_6
warp_def 4, 0, 12, SAFFRON_CITY
warp_def 5, 0, 13, SAFFRON_CITY
warp_def 4, 7, 2, ROUTE_6
warp_def 5, 7, 2, ROUTE_6
.CoordEvents:
db 0
@@ -76,4 +76,4 @@ Route6SaffronGate_MapEventHeader:
.ObjectEvents:
db 1
object_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x1926ea, -1
object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x1926ea, -1