Consistent (x, y) coordinate formatting in map scripts
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@@ -25,10 +25,10 @@ WhirlIslandB2F_MapEventHeader:
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.Warps:
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db 4
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warp_def $5, $b, 7, WHIRL_ISLAND_B1F
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warp_def $b, $7, 8, WHIRL_ISLAND_B1F
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warp_def $19, $7, 1, WHIRL_ISLAND_LUGIA_CHAMBER
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warp_def $1f, $d, 5, WHIRL_ISLAND_SW
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warp_def 11, 5, 7, WHIRL_ISLAND_B1F
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warp_def 7, 11, 8, WHIRL_ISLAND_B1F
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warp_def 7, 25, 1, WHIRL_ISLAND_LUGIA_CHAMBER
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warp_def 13, 31, 5, WHIRL_ISLAND_SW
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.CoordEvents:
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db 0
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@@ -38,6 +38,6 @@ WhirlIslandB2F_MapEventHeader:
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.ObjectEvents:
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db 3
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object_event SPRITE_POKE_BALL, 11, 10, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FFullRestore, EVENT_WHIRL_ISLAND_B2F_FULL_RESTORE
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object_event SPRITE_POKE_BALL, 4, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FMaxRevive, EVENT_WHIRL_ISLAND_B2F_MAX_REVIVE
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object_event SPRITE_POKE_BALL, 12, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FMaxElixer, EVENT_WHIRL_ISLAND_B2F_MAX_ELIXER
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object_event 10, 11, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FFullRestore, EVENT_WHIRL_ISLAND_B2F_FULL_RESTORE
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object_event 6, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FMaxRevive, EVENT_WHIRL_ISLAND_B2F_MAX_REVIVE
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object_event 5, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, WhirlIslandB2FMaxElixer, EVENT_WHIRL_ISLAND_B2F_MAX_ELIXER
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