Stop using the preprocessor.

This commit is contained in:
yenatch
2015-01-20 00:01:23 -08:00
parent d8cf44a87e
commit 8583cc4724
269 changed files with 6786 additions and 4078 deletions

275
macros/charmap.asm Normal file
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charmap "@", $50
charmap "#", $54
charmap "№", $74
charmap "…", $75
charmap "┌", $79
charmap "─", $7a
charmap "┐", $7b
charmap "│", $7c
charmap "└", $7d
charmap "┘", $7e
charmap " ", $7f
charmap "A", $80
charmap "B", $81
charmap "C", $82
charmap "D", $83
charmap "E", $84
charmap "F", $85
charmap "G", $86
charmap "H", $87
charmap "I", $88
charmap "J", $89
charmap "K", $8a
charmap "L", $8b
charmap "M", $8c
charmap "N", $8d
charmap "O", $8e
charmap "P", $8f
charmap "Q", $90
charmap "R", $91
charmap "S", $92
charmap "T", $93
charmap "U", $94
charmap "V", $95
charmap "W", $96
charmap "X", $97
charmap "Y", $98
charmap "Z", $99
charmap "(", $9a
charmap ")", $9b
charmap ":", $9c
charmap ";", $9d
charmap "[", $9e
charmap "]", $9f
charmap "a", $a0
charmap "b", $a1
charmap "c", $a2
charmap "d", $a3
charmap "e", $a4
charmap "f", $a5
charmap "g", $a6
charmap "h", $a7
charmap "i", $a8
charmap "j", $a9
charmap "k", $aa
charmap "l", $ab
charmap "m", $ac
charmap "n", $ad
charmap "o", $ae
charmap "p", $af
charmap "q", $b0
charmap "r", $b1
charmap "s", $b2
charmap "t", $b3
charmap "u", $b4
charmap "v", $b5
charmap "w", $b6
charmap "x", $b7
charmap "y", $b8
charmap "z", $b9
charmap "Ä", $c0
charmap "Ö", $c1
charmap "Ü", $c2
charmap "ä", $c3
charmap "ö", $c4
charmap "ü", $c5
charmap "'d", $d0
charmap "'l", $d1
charmap "'m", $d2
charmap "'r", $d3
charmap "'s", $d4
charmap "'t", $d5
charmap "'v", $d6
charmap "'", $e0
charmap "-", $e3
charmap "?", $e6
charmap "!", $e7
charmap ".", $e8
charmap "&", $e9
charmap "é", $ea
charmap "→", $eb
charmap "▷", $ec
charmap "▶", $ed
charmap "▼", $ee
charmap "♂", $ef
charmap "¥", $f0
charmap "×", $f1
charmap "/", $f3
charmap ",", $f4
charmap "♀", $f5
charmap "0", $f6
charmap "1", $f7
charmap "2", $f8
charmap "3", $f9
charmap "4", $fa
charmap "5", $fb
charmap "6", $fc
charmap "7", $fd
charmap "8", $fe
charmap "9", $ff
charmap "ガ", $5
charmap "ギ", $6
charmap "グ", $7
charmap "ゲ", $8
charmap "ゴ", $9
charmap "ザ", $a
charmap "ジ", $b
charmap "ズ", $c
charmap "ゼ", $d
charmap "ゾ", $e
charmap "ダ", $f
charmap "ヂ", $10
charmap "ヅ", $11
charmap "デ", $12
charmap "ド", $13
charmap "バ", $19
charmap "ビ", $1a
charmap "ブ", $1b
charmap "ボ", $1c
charmap "が", $26
charmap "ぎ", $27
charmap "ぐ", $28
charmap "げ", $29
charmap "ご", $2a
charmap "ざ", $2b
charmap "じ", $2c
charmap "ず", $2d
charmap "ぜ", $2e
charmap "ぞ", $2f
charmap "だ", $30
charmap "ぢ", $31
charmap "づ", $32
charmap "で", $33
charmap "ど", $34
charmap "ば", $3a
charmap "び", $3b
charmap "ぶ", $3c
charmap "べ", $3d
charmap "ぼ", $3e
charmap "パ", $40
charmap "ピ", $41
charmap "プ", $42
charmap "ポ", $43
charmap "ぱ", $44
charmap "ぴ", $45
charmap "ぷ", $46
charmap "ぺ", $47
charmap "ぽ", $48
charmap "ア", $80
charmap "イ", $81
charmap "ウ", $82
charmap "エ", $83
charmap "ォ", $84
charmap "カ", $85
charmap "キ", $86
charmap "ク", $87
charmap "ケ", $88
charmap "コ", $89
charmap "サ", $8a
charmap "シ", $8b
charmap "ス", $8c
charmap "セ", $8d
charmap "ソ", $8e
charmap "タ", $8f
charmap "チ", $90
charmap "ツ", $91
charmap "テ", $92
charmap "ト", $93
charmap "ナ", $94
charmap "ニ", $95
charmap "ヌ", $96
charmap "ネ", $97
charmap "", $98
charmap "ハ", $99
charmap "ヒ", $9a
charmap "フ", $9b
charmap "ホ", $9c
charmap "マ", $9d
charmap "ミ", $9e
charmap "ム", $9f
charmap "メ", $a0
charmap "モ", $a1
charmap "ヤ", $a2
charmap "ユ", $a3
charmap "ヨ", $a4
charmap "ラ", $a5
charmap "ル", $a6
charmap "レ", $a7
charmap "ロ", $a8
charmap "ワ", $a9
charmap "ヲ", $aa
charmap "ン", $ab
charmap "ッ", $ac
charmap "ャ", $ad
charmap "ュ", $ae
charmap "ョ", $af
charmap "ィ", $b0
charmap "あ", $b1
charmap "い", $b2
charmap "う", $b3
charmap "え", $b4
charmap "お", $b5
charmap "か", $b6
charmap "き", $b7
charmap "く", $b8
charmap "け", $b9
charmap "こ", $ba
charmap "さ", $bb
charmap "し", $bc
charmap "す", $bd
charmap "せ", $be
charmap "そ", $bf
charmap "た", $c0
charmap "ち", $c1
charmap "つ", $c2
charmap "て", $c3
charmap "と", $c4
charmap "な", $c5
charmap "に", $c6
charmap "ぬ", $c7
charmap "ね", $c8
charmap "の", $c9
charmap "は", $ca
charmap "ひ", $cb
charmap "ふ", $cc
charmap "へ", $cd
charmap "ほ", $ce
charmap "ま", $cf
charmap "み", $d0
charmap "む", $d1
charmap "め", $d2
charmap "も", $d3
charmap "や", $d4
charmap "ゆ", $d5
charmap "よ", $d6
charmap "ら", $d7
charmap "り", $d8
charmap "る", $d9
charmap "れ", $da
charmap "ろ", $db
charmap "わ", $dc
charmap "を", $dd
charmap "ん", $de
charmap "っ", $df
charmap "ゃ", $e0
charmap "ゅ", $e1
charmap "ょ", $e2
charmap "ー", $e3
charmap "ァ", $e9

876
macros/event.asm Normal file
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scall: macro
db $00
dw \1 ; pointer
endm
farscall: macro
db $01
db BANK(\1)
dw \1
endm
ptcall: macro
db $02
dw \1 ; pointer
endm
jump: macro
db $03
dw \1 ; pointer
endm
farjump: macro
db $04
db BANK(\1)
dw \1
endm
ptjump: macro
db $05
dw \1 ; pointer
endm
if_equal: macro
db $06
db \1 ; byte
dw \2 ; pointer
endm
if_not_equal: macro
db $07
db \1 ; byte
dw \2 ; pointer
endm
iffalse: macro
db $08
dw \1 ; pointer
endm
iftrue: macro
db $09
dw \1 ; pointer
endm
if_greater_than: macro
db $0a
db \1 ; byte
dw \2 ; pointer
endm
if_less_than: macro
db $0b
db \1 ; byte
dw \2 ; pointer
endm
jumpstd: macro
db $0c
dw \1 ; predefined_script
endm
callstd: macro
db $0d
dw \1 ; predefined_script
endm
callasm: macro
db $0e
db BANK(\1)
dw \1
endm
special: macro
db $0f
dw \1 ; predefined_script
endm
ptcallasm: macro
db $10
dw \1 ; asm
endm
checkmaptriggers: macro
db $11
db \1 ; map_group
db \2 ; map_id
endm
domaptrigger: macro
db $12
db \1 ; map_group
db \2 ; map_id
db \3 ; trigger_id
endm
checktriggers: macro
db $13
endm
dotrigger: macro
db $14
db \1 ; trigger_id
endm
writebyte: macro
db $15
db \1 ; value
endm
addvar: macro
db $16
db \1 ; value
endm
random: macro
db $17
db \1 ; input
endm
checkver: macro
db $18
endm
copybytetovar: macro
db $19
dw \1 ; address
endm
copyvartobyte: macro
db $1a
dw \1 ; address
endm
loadvar: macro
db $1b
dw \1 ; address
db \2 ; value
endm
checkcode: macro
db $1c
db \1 ; variable_id
endm
writevarcode: macro
db $1d
db \1 ; variable_id
endm
writecode: macro
db $1e
db \1 ; variable_id
db \2 ; value
endm
giveitem: macro
db $1f
db \1 ; item
db \2 ; quantity
endm
takeitem: macro
db $20
db \1 ; item
db \2 ; quantity
endm
checkitem: macro
db $21
db \1 ; item
endm
givemoney: macro
db $22
db \1 ; account
dt \2 ; money
endm
takemoney: macro
db $23
db \1 ; account
dt \2 ; money
endm
checkmoney: macro
db $24
db \1 ; account
dt \2 ; money
endm
givecoins: macro
db $25
dw \1 ; coins
endm
takecoins: macro
db $26
dw \1 ; coins
endm
checkcoins: macro
db $27
dw \1 ; coins
endm
addcellnum: macro
db $28
db \1 ; person
endm
delcellnum: macro
db $29
db \1 ; person
endm
checkcellnum: macro
db $2a
db \1 ; person
endm
checktime: macro
db $2b
db \1 ; time
endm
checkpoke: macro
db $2c
db \1 ; pkmn
endm
givepoke: macro
db $2d
db \1 ; pokemon
db \2 ; level
db \3 ; item
db \4 ; trainer
if \4
dw \5 ; trainer_name_pointer
dw \6 ; pkmn_nickname
endc
endm
giveegg: macro
db $2e
db \1 ; pkmn
db \2 ; level
endm
givepokeitem: macro
db $2f
dw \1 ; pointer
endm
checkpokeitem: macro
db $30
dw \1 ; pointer
endm
checkevent: macro
db $31
dw \1 ; event_flag
endm
clearevent: macro
db $32
dw \1 ; event_flag
endm
setevent: macro
db $33
dw \1 ; event_flag
endm
checkflag: macro
db $34
dw \1 ; engine_flag
endm
clearflag: macro
db $35
dw \1 ; engine_flag
endm
setflag: macro
db $36
dw \1 ; engine_flag
endm
wildon: macro
db $37
endm
wildoff: macro
db $38
endm
xycompare: macro
db $39
dw \1 ; pointer
endm
warpmod: macro
db $3a
db \1 ; warp_id
db \2 ; map_group
db \3 ; map_id
endm
blackoutmod: macro
db $3b
db \1 ; map_group
db \2 ; map_id
endm
warp: macro
db $3c
db \1 ; map_group
db \2 ; map_id
db \3 ; x
db \4 ; y
endm
readmoney: macro
db $3d
db \1 ; account
db \2 ; memory
endm
readcoins: macro
db $3e
db \1 ; memory
endm
RAM2MEM: macro
db $3f
db \1 ; memory
endm
pokenamemem: macro
db $40
db \1 ; pokemon
db \2 ; memory
endm
itemtotext: macro
db $41
db \1 ; item
db \2 ; memory
endm
mapnametotext: macro
db $42
db \1 ; memory
endm
trainertotext: macro
db $43
db \1 ; trainer_id
db \2 ; trainer_group
db \3 ; memory
endm
stringtotext: macro
db $44
dw \1 ; text_pointer
db \2 ; memory
endm
itemnotify: macro
db $45
endm
pocketisfull: macro
db $46
endm
loadfont: macro
db $47
endm
refreshscreen: macro
db $48
db \1 ; dummy
endm
loadmovesprites: macro
db $49
endm
loadbytec1ce: macro
db $4a
db \1 ; byte
endm
farwritetext: macro
db $4b
db BANK(\1)
dw \1
endm
writetext: macro
db $4c
dw \1 ; text_pointer
endm
repeattext: macro
db $4d
db \1 ; byte
db \2 ; byte
endm
yesorno: macro
db $4e
endm
loadmenudata: macro
db $4f
dw \1 ; data
endm
writebackup: macro
db $50
endm
jumptextfaceplayer: macro
db $51
dw \1 ; text_pointer
endm
farjumptext: macro
db $52
db BANK(\1)
dw \1
endm
jumptext: macro
db $53
dw \1 ; text_pointer
endm
closetext: macro
db $54
endm
keeptextopen: macro
db $55
endm
pokepic: macro
db $56
db \1 ; pokemon
endm
pokepicyesorno: macro
db $57
endm
interpretmenu: macro
db $58
endm
interpretmenu2: macro
db $59
endm
loadpikachudata: macro
db $5a
endm
battlecheck: macro
db $5b
endm
loadtrainerdata: macro
db $5c
endm
loadpokedata: macro
db $5d
db \1 ; pokemon
db \2 ; level
endm
loadtrainer: macro
db $5e
db \1 ; trainer_group
db \2 ; trainer_id
endm
startbattle: macro
db $5f
endm
returnafterbattle: macro
db $60
endm
catchtutorial: macro
db $61
db \1 ; byte
endm
trainertext: macro
db $62
db \1 ; which_text
endm
trainerstatus: macro
db $63
db \1 ; action
endm
winlosstext: macro
db $64
dw \1 ; win_text_pointer
dw \2 ; loss_text_pointer
endm
scripttalkafter: macro
db $65
endm
talkaftercancel: macro
db $66
endm
talkaftercheck: macro
db $67
endm
setlasttalked: macro
db $68
db \1 ; person
endm
applymovement: macro
db $69
db \1 ; person
dw \2 ; data
endm
applymovement2: macro
db $6a
dw \1 ; data
endm
faceplayer: macro
db $6b
endm
faceperson: macro
db $6c
db \1 ; person1
db \2 ; person2
endm
variablesprite: macro
db $6d
db \1 ; byte
db \2 ; sprite
endm
disappear: macro
db $6e
db \1 ; person
endm
appear: macro
db $6f
db \1 ; person
endm
follow: macro
db $70
db \1 ; person2
db \2 ; person1
endm
stopfollow: macro
db $71
endm
moveperson: macro
db $72
db \1 ; person
db \2 ; x
db \3 ; y
endm
writepersonxy: macro
db $73
db \1 ; person
endm
loademote: macro
db $74
db \1 ; bubble
endm
showemote: macro
db $75
db \1 ; bubble
db \2 ; person
db \3 ; time
endm
spriteface: macro
db $76
db \1 ; person
db \2 ; facing
endm
follownotexact: macro
db $77
db \1 ; person2
db \2 ; person1
endm
earthquake: macro
db $78
db \1 ; param
endm
changemap: macro
db $79
dw \1 ; map_data_pointer
endm
changeblock: macro
db $7a
db \1 ; x
db \2 ; y
db \3 ; block
endm
reloadmap: macro
db $7b
endm
reloadmappart: macro
db $7c
endm
writecmdqueue: macro
db $7d
dw \1 ; queue_pointer
endm
delcmdqueue: macro
db $7e
db \1 ; byte
endm
playmusic: macro
db $7f
dw \1 ; music_pointer
endm
playrammusic: macro
db $80
endm
musicfadeout: macro
db $81
dw \1 ; music
db \2 ; fadetime
endm
playmapmusic: macro
db $82
endm
reloadmapmusic: macro
db $83
endm
cry: macro
db $84
dw \1 ; cry_id
endm
playsound: macro
db $85
dw \1 ; sound_pointer
endm
waitbutton: macro
db $86
endm
warpsound: macro
db $87
endm
specialsound: macro
db $88
endm
passtoengine: macro
db $89
db \1 ; data_pointer
endm
newloadmap: macro
db $8a
db \1 ; which_method
endm
pause: macro
db $8b
db \1 ; length
endm
deactivatefacing: macro
db $8c
db \1 ; time
endm
priorityjump: macro
db $8d
dw \1 ; pointer
endm
warpcheck: macro
db $8e
endm
ptpriorityjump: macro
db $8f
dw \1 ; pointer
endm
return: macro
db $90
endm
end: macro
db $91
endm
reloadandreturn: macro
db $92
db \1 ; which_method
endm
resetfuncs: macro
db $93
endm
pokemart: macro
db $94
db \1 ; dialog_id
dw \2 ; mart_id
endm
elevator: macro
db $95
dw \1 ; floor_list_pointer
endm
trade: macro
db $96
db \1 ; trade_id
endm
askforphonenumber: macro
db $97
db \1 ; number
endm
phonecall: macro
db $98
dw \1 ; caller_name
endm
hangup: macro
db $99
endm
describedecoration: macro
db $9a
db \1 ; byte
endm
fruittree: macro
db $9b
db \1 ; tree_id
endm
specialphonecall: macro
db $9c
dw \1 ; call_id
endm
checkphonecall: macro
db $9d
endm
verbosegiveitem: macro
db $9e
db \1 ; item
db \2 ; quantity
endm
verbosegiveitem2: macro
db $9f
db \1 ; item
db \2 ; var
endm
loadwilddata: macro
db $a0
db \1 ; flag
db \2 ; map_group
db \3 ; map_id
endm
halloffame: macro
db $a1
endm
credits: macro
db $a2
endm
warpfacing: macro
db $a3
db \1 ; facing
db \2 ; map_group
db \3 ; map_id
db \4 ; x
db \5 ; y
endm
storetext: macro
db $a4
db \1 ; memory
endm
displaylocation: macro
db $a5
db \1 ; id
db \2 ; memory
endm
trainerclassname: macro
db $a6
db \1 ; id
db \2 ; memory
endm
name: macro
db $a7
db \1 ; type
db \2 ; id
db \3 ; mempry
endm
wait: macro
db $a8
db \1 ; duration
endm
unknown0xa9: macro
db $a9
endm

40
macros/map.asm Normal file
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person_event: macro
db \1 ; sprite
db \2 ; y
db \3 ; x
db \4 ; facing
db \5 ; movement
db \6 ; clock_hour
db \7 ; clock_daytime
db \8 ; color_function
db \9 ; sight_range
shift
dw \9 ; pointer
shift
dw \9 ; event flag
endm
signpost: macro
db \1 ; y
db \2 ; x
db \3 ; function
dw \4 ; pointer
endm
xy_trigger: macro
db \1 ; number
db \2 ; y
db \3 ; x
db \4 ; unknown1
dw \5 ; script
db \6 ; unknown2
db \7 ; unknown3
endm
warp_def: macro
db \1 ; y
db \2 ; x
db \3 ; warp_to
db \4 ; map group
db \5 ; map number
endm

244
macros/move_anim.asm Normal file
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anim_wait: macro
if \1 >= $d0
flip out
endc
db \1
endm
anim_obj: macro
db $d0
db \1 ; obj
db \2 ; x
db \3 ; y
db \4 ; param
endm
anim_1gfx: macro
db $d1
db \1 ; gfx1
endm
anim_2gfx: macro
db $d2
db \1 ; gfx1
db \2 ; gfx2
endm
anim_3gfx: macro
db $d3
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
endm
anim_4gfx: macro
db $d4
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
endm
anim_5gfx: macro
db $d5
db \1 ; gfx1
db \2 ; gfx2
db \3 ; gfx3
db \4 ; gfx4
db \5 ; gfx5
endm
anim_incobj: macro
db $d6
db \1 ; id
endm
anim_setobj: macro
db $d7
db \1 ; id
db \2 ; obj
endm
anim_incbgeffect: macro
db $d8
db \1 ; effect
endm
anim_enemyfeetobj: macro
db $d9
endm
anim_playerheadobj: macro
db $da
endm
anim_checkpokeball: macro
db $db
endm
anim_transform: macro
db $dc
endm
anim_raisesub: macro
db $dd
endm
anim_dropsub: macro
db $de
endm
anim_resetobp0: macro
db $df
endm
anim_sound: macro
db $e0
db \1 ; tracks
db \2 ; id
endm
anim_cry: macro
db $e1
db \1 ; pitch
endm
anim_minimizeopp: macro
db $e2
endm
anim_oamon: macro
db $e3
endm
anim_oamoff: macro
db $e4
endm
anim_clearobjs: macro
db $e5
endm
anim_beatup: macro
db $e6
endm
anim_0xe7: macro
db $e7
endm
anim_updateactorpic: macro
db $e8
endm
anim_minimize: macro
db $e9
endm
anim_0xea: macro
db $ea
endm
anim_0xeb: macro
db $eb
endm
anim_0xec: macro
db $ec
endm
anim_0xed: macro
db $ed
endm
anim_jumpand: macro
db $ee
db \1 ; value
dw \2 ; address
endm
anim_jumpuntil: macro
db $ef
dw \1 ; address
endm
anim_bgeffect: macro
db $f0
db \1 ; effect
db \2 ; unknown
db \3 ; unknown
db \4 ; unknown
endm
anim_bgp: macro
db $f1
db \1 ; colors
endm
anim_obp0: macro
db $f2
db \1 ; colors
endm
anim_obp1: macro
db $f3
db \1 ; colors
endm
anim_clearsprites: macro
db $f4
endm
anim_0xf5: macro
db $f5
endm
anim_0xf6: macro
db $f6
endm
anim_0xf7: macro
db $f7
endm
anim_jumpif: macro
db $f8
db \1 ; value
dw \2 ; address
endm
anim_setvar: macro
db $f9
db \1 ; value
endm
anim_incvar: macro
db $fa
endm
anim_jumpvar: macro
db $fb
db \1 ; value
dw \2 ; address
endm
anim_jump: macro
db $fc
dw \1 ; address
endm
anim_loop: macro
db $fd
db \1 ; count
dw \2 ; address
endm
anim_call: macro
db $fe
dw \1 ; address
endm
anim_ret: macro
db $ff
endm

708
macros/move_effect.asm Normal file
View File

@@ -0,0 +1,708 @@
checkturn: macro
db $01
endm
checkobedience: macro
db $02
endm
usedmovetext: macro
db $03
endm
doturn: macro
db $04
endm
critical: macro
db $05
endm
damagestats: macro
db $06
endm
stab: macro
db $07
endm
damagevariation: macro
db $08
endm
checkhit: macro
db $09
endm
effect0x0a: macro
db $0a
endm
effect0x0b: macro
db $0b
endm
effect0x0c: macro
db $0c
endm
resulttext: macro
db $0d
endm
checkfaint: macro
db $0e
endm
criticaltext: macro
db $0f
endm
supereffectivetext: macro
db $10
endm
checkdestinybond: macro
db $11
endm
buildopponentrage: macro
db $12
endm
poisontarget: macro
db $13
endm
sleeptarget: macro
db $14
endm
draintarget: macro
db $15
endm
eatdream: macro
db $16
endm
burntarget: macro
db $17
endm
freezetarget: macro
db $18
endm
paralyzetarget: macro
db $19
endm
selfdestruct: macro
db $1a
endm
mirrormove: macro
db $1b
endm
statup: macro
db $1c
endm
statdown: macro
db $1d
endm
payday: macro
db $1e
endm
conversion: macro
db $1f
endm
resetstats: macro
db $20
endm
storeenergy: macro
db $21
endm
unleashenergy: macro
db $22
endm
forceswitch: macro
db $23
endm
endloop: macro
db $24
endm
flinchtarget: macro
db $25
endm
ohko: macro
db $26
endm
recoil: macro
db $27
endm
mist: macro
db $28
endm
focusenergy: macro
db $29
endm
confuse: macro
db $2a
endm
confusetarget: macro
db $2b
endm
heal: macro
db $2c
endm
transform: macro
db $2d
endm
screen: macro
db $2e
endm
poison: macro
db $2f
endm
paralyze: macro
db $30
endm
substitute: macro
db $31
endm
rechargenextturn: macro
db $32
endm
mimic: macro
db $33
endm
metronome: macro
db $34
endm
leechseed: macro
db $35
endm
splash: macro
db $36
endm
disable: macro
db $37
endm
cleartext: macro
db $38
endm
charge: macro
db $39
endm
checkcharge: macro
db $3a
endm
traptarget: macro
db $3b
endm
effect0x3c: macro
db $3c
endm
rampage: macro
db $3d
endm
checkrampage: macro
db $3e
endm
constantdamage: macro
db $3f
endm
counter: macro
db $40
endm
encore: macro
db $41
endm
painsplit: macro
db $42
endm
snore: macro
db $43
endm
conversion2: macro
db $44
endm
lockon: macro
db $45
endm
sketch: macro
db $46
endm
defrostopponent: macro
db $47
endm
sleeptalk: macro
db $48
endm
destinybond: macro
db $49
endm
spite: macro
db $4a
endm
falseswipe: macro
db $4b
endm
healbell: macro
db $4c
endm
kingsrock: macro
db $4d
endm
triplekick: macro
db $4e
endm
kickcounter: macro
db $4f
endm
thief: macro
db $50
endm
arenatrap: macro
db $51
endm
nightmare: macro
db $52
endm
defrost: macro
db $53
endm
curse: macro
db $54
endm
protect: macro
db $55
endm
spikes: macro
db $56
endm
foresight: macro
db $57
endm
perishsong: macro
db $58
endm
startsandstorm: macro
db $59
endm
endure: macro
db $5a
endm
checkcurl: macro
db $5b
endm
rolloutpower: macro
db $5c
endm
effect0x5d: macro
db $5d
endm
furycutter: macro
db $5e
endm
attract: macro
db $5f
endm
happinesspower: macro
db $60
endm
present: macro
db $61
endm
damagecalc: macro
db $62
endm
frustrationpower: macro
db $63
endm
safeguard: macro
db $64
endm
checksafeguard: macro
db $65
endm
getmagnitude: macro
db $66
endm
batonpass: macro
db $67
endm
pursuit: macro
db $68
endm
clearhazards: macro
db $69
endm
healmorn: macro
db $6a
endm
healday: macro
db $6b
endm
healnite: macro
db $6c
endm
hiddenpower: macro
db $6d
endm
startrain: macro
db $6e
endm
startsun: macro
db $6f
endm
attackup: macro
db $70
endm
defenseup: macro
db $71
endm
speedup: macro
db $72
endm
specialattackup: macro
db $73
endm
specialdefenseup: macro
db $74
endm
accuracyup: macro
db $75
endm
evasionup: macro
db $76
endm
attackup2: macro
db $77
endm
defenseup2: macro
db $78
endm
speedup2: macro
db $79
endm
specialattackup2: macro
db $7a
endm
specialdefenseup2: macro
db $7b
endm
accuracyup2: macro
db $7c
endm
evasionup2: macro
db $7d
endm
attackdown: macro
db $7e
endm
defensedown: macro
db $7f
endm
speeddown: macro
db $80
endm
specialattackdown: macro
db $81
endm
specialdefensedown: macro
db $82
endm
accuracydown: macro
db $83
endm
evasiondown: macro
db $84
endm
attackdown2: macro
db $85
endm
defensedown2: macro
db $86
endm
speeddown2: macro
db $87
endm
specialattackdown2: macro
db $88
endm
specialdefensedown2: macro
db $89
endm
accuracydown2: macro
db $8a
endm
evasiondown2: macro
db $8b
endm
statmessageuser: macro
db $8c
endm
statmessagetarget: macro
db $8d
endm
statupfailtext: macro
db $8e
endm
statdownfailtext: macro
db $8f
endm
effectchance: macro
db $90
endm
effect0x91: macro
db $91
endm
effect0x92: macro
db $92
endm
switchturn: macro
db $93
endm
fakeout: macro
db $94
endm
bellydrum: macro
db $95
endm
psychup: macro
db $96
endm
rage: macro
db $97
endm
doubleflyingdamage: macro
db $98
endm
doubleundergrounddamage: macro
db $99
endm
mirrorcoat: macro
db $9a
endm
checkfuturesight: macro
db $9b
endm
futuresight: macro
db $9c
endm
doubleminimizedamage: macro
db $9d
endm
skipsuncharge: macro
db $9e
endm
thunderaccuracy: macro
db $9f
endm
teleport: macro
db $a0
endm
beatup: macro
db $a1
endm
ragedamage: macro
db $a2
endm
effect0xa3: macro
db $a3
endm
allstatsup: macro
db $a4
endm
effect0xa5: macro
db $a5
endm
effect0xa6: macro
db $a6
endm
effect0xa7: macro
db $a7
endm
effect0xa8: macro
db $a8
endm
clearmissdamage: macro
db $a9
endm
movedelay: macro
db $aa
endm
hittarget: macro
db $ab
endm
tristatuschance: macro
db $ac
endm
supereffectivelooptext: macro
db $ad
endm
startloop: macro
db $ae
endm
curl: macro
db $af
endm
endturn: macro
db $fe
endm
endmove: macro
db $ff
endm

286
macros/movement.asm Normal file
View File

@@ -0,0 +1,286 @@
turn_head_down: macro
db $00
endm
turn_head_up: macro
db $01
endm
turn_head_left: macro
db $02
endm
turn_head_right: macro
db $03
endm
half_step_down: macro
db $04
endm
half_step_up: macro
db $05
endm
half_step_left: macro
db $06
endm
half_step_right: macro
db $07
endm
slow_step_down: macro
db $08
endm
slow_step_up: macro
db $09
endm
slow_step_left: macro
db $0a
endm
slow_step_right: macro
db $0b
endm
step_down: macro
db $0c
endm
step_up: macro
db $0d
endm
step_left: macro
db $0e
endm
step_right: macro
db $0f
endm
big_step_down: macro
db $10
endm
big_step_up: macro
db $11
endm
big_step_left: macro
db $12
endm
big_step_right: macro
db $13
endm
slow_slide_step_down: macro
db $14
endm
slow_slide_step_up: macro
db $15
endm
slow_slide_step_left: macro
db $16
endm
slow_slide_step_right: macro
db $17
endm
slide_step_down: macro
db $18
endm
slide_step_up: macro
db $19
endm
slide_step_left: macro
db $1a
endm
slide_step_right: macro
db $1b
endm
fast_slide_step_down: macro
db $1c
endm
fast_slide_step_up: macro
db $1d
endm
fast_slide_step_left: macro
db $1e
endm
fast_slide_step_right: macro
db $1f
endm
turn_away_down: macro
db $20
endm
turn_away_up: macro
db $21
endm
turn_away_left: macro
db $22
endm
turn_away_right: macro
db $23
endm
turn_in_down: macro
db $24
endm
turn_in_up: macro
db $25
endm
turn_in_left: macro
db $26
endm
turn_in_right: macro
db $27
endm
turn_waterfall_down: macro
db $28
endm
turn_waterfall_up: macro
db $29
endm
turn_waterfall_left: macro
db $2a
endm
turn_waterfall_right: macro
db $2b
endm
slow_jump_step_down: macro
db $2c
endm
slow_jump_step_up: macro
db $2d
endm
slow_jump_step_left: macro
db $2e
endm
slow_jump_step_right: macro
db $2f
endm
jump_step_down: macro
db $30
endm
jump_step_up: macro
db $31
endm
jump_step_left: macro
db $32
endm
jump_step_right: macro
db $33
endm
fast_jump_step_down: macro
db $34
endm
fast_jump_step_up: macro
db $35
endm
fast_jump_step_left: macro
db $36
endm
fast_jump_step_right: macro
db $37
endm
remove_fixed_facing: macro
db $3a
endm
fix_facing: macro
db $3b
endm
hide_person: macro
db $3d
endm
show_person: macro
db $3e
endm
accelerate_last: macro
db $45
endm
step_sleep: macro
db $46
db \1 ; duration
endm
step_end: macro
db $47
endm
remove_person: macro
db $49
endm
teleport_from: macro
db $4c
endm
teleport_to: macro
db $4d
endm
skyfall: macro
db $4e
endm
step_wait5: macro
db $4f
endm
hide_emote: macro
db $53
endm
show_emote: macro
db $54
endm
step_shake: macro
db $55
db \1 ; displacement
endm

198
macros/sound.asm Normal file
View File

@@ -0,0 +1,198 @@
octave: macro
db $d8 - (\1)
endm
notetype: macro
db $d8
db \1 ; note_length
if _NARG >= 2
db \2 ; intensity
endc
endm
forceoctave: macro
db $d9
db \1 ; octave
endm
tempo: macro
db $da
bigdw \1 ; tempo
endm
dutycycle: macro
db $db
db \1 ; duty_cycle
endm
intensity: macro
db $dc
db \1 ; intensity
endm
soundinput: macro
db $dd
db \1 ; input
endm
unknownmusic0xde: macro
db $de
db \1 ; unknown
endm
togglesfx: macro
db $df
endm
unknownmusic0xe0: macro
db $e0
db \1 ; unknown
db \2 ; unknown
endm
vibrato: macro
db $e1
db \1 ; delay
db \2 ; extent
endm
unknownmusic0xe2: macro
db $e2
db \1 ; unknown
endm
togglenoise: macro
db $e3
db \1 ; id
endm
panning: macro
db $e4
db \1 ; tracks
endm
volume: macro
db $e5
db \1 ; volume
endm
tone: macro
db $e6
bigdw \1 ; tone
endm
unknownmusic0xe7: macro
db $e7
db \1 ; unknown
endm
unknownmusic0xe8: macro
db $e8
db \1 ; unknown
endm
globaltempo: macro
db $e9
bigdw \1 ; value
endm
restartchannel: macro
db $ea
dw \1 ; address
endm
newsong: macro
db $eb
bigdw \1 ; id
endm
sfxpriorityon: macro
db $ec
endm
sfxpriorityoff: macro
db $ed
endm
unknownmusic0xee: macro
db $ee
dw \1 ; address
endm
stereopanning: macro
db $ef
db \1 ; tracks
endm
sfxtogglenoise: macro
db $f0
db \1 ; id
endm
music0xf1: macro
db $f1
endm
music0xf2: macro
db $f2
endm
music0xf3: macro
db $f3
endm
music0xf4: macro
db $f4
endm
music0xf5: macro
db $f5
endm
music0xf6: macro
db $f6
endm
music0xf7: macro
db $f7
endm
music0xf8: macro
db $f8
endm
unknownmusic0xf9: macro
db $f9
endm
setcondition: macro
db $fa
db \1 ; condition
endm
jumpif: macro
db $fb
db \1 ; condition
dw \2 ; address
endm
jumpchannel: macro
db $fc
dw \1 ; address
endm
loopchannel: macro
db $fd
db \1 ; count
dw \2 ; address
endm
callchannel: macro
db $fe
dw \1 ; address
endm
endchannel: macro
db $ff
endm

65
macros/text.asm Normal file
View File

@@ -0,0 +1,65 @@
text_from_ram: macro
db 1
dw \1
endm
text_dunno1: macro
db 5
endm
text_waitbutton: macro
db 6
endm
text_dunno2: macro
db 7
endm
start_asm: macro
db 8
endm
deciram: macro
db 9
dw \1
db \2
endm
interpret_data: macro
db 10
endm
sound0: macro
db 11
endm
limited_interpret_data: macro
db 12
db \1
endm
sound0x0F: macro
db $f
endm
sound0x02: macro
db $10
endm
sound0x0A: macro
db $11
endm
sound0x2C: macro
db $13
endm
current_day: macro
db $15
endm
text_jump: macro
db $16
dw \1
db BANK(\1)
endm