Use dname
macro to automatically pad names with "@"
characters (#1198)
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@@ -1307,7 +1307,7 @@ endr
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ret
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String_MysteryJP:
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db "なぞナゾ@@" ; MYSTERY
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dname "なぞナゾ", NAME_LENGTH_JAPANESE ; "MYSTERY"
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BattleTowerAction_0F:
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ldh a, [rWBK]
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@@ -91,6 +91,6 @@ _GiveOddEgg:
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ret
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.Odd:
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db "ODD@@@@@@@@@"
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dname "ODD", MON_NAME_LENGTH + 1
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INCLUDE "data/events/odd_eggs.asm"
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@@ -780,9 +780,9 @@ NamePlayer:
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ret
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.Chris:
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db "CHRIS@@@@@@"
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dname "CHRIS", NAME_LENGTH
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.Kris:
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db "KRIS@@@@@@@"
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dname "KRIS", NAME_LENGTH
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GSShowPlayerNamingChoices: ; unreferenced
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call LoadMenuHeader
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@@ -1430,13 +1430,14 @@ DebugTrade: ; unreferenced
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MACRO debugtrade
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; species, ot name, ot id
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db \1, \2
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db \1
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dname \2, NAME_LENGTH_JAPANESE
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dw \3
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ENDM
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.DebugTradeData:
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debugtrade VENUSAUR, "ゲーフり@@", $0123 ; GAME FREAK
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debugtrade CHARIZARD, "クりーチャ@", $0456 ; Creatures Inc.
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debugtrade VENUSAUR, "ゲーフり", $0123 ; GAME FREAK
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debugtrade CHARIZARD, "クりーチャ", $0456 ; Creatures Inc.
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TradeGameBoyTilemap: INCBIN "gfx/trade/game_boy.tilemap" ; 6x8
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TradeLinkTubeTilemap: INCBIN "gfx/trade/link_cable.tilemap" ; 12x3
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@@ -203,7 +203,7 @@ CorrectPartyErrors: ; unreferenced
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ret
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.TAMAGO:
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db "タマゴ@@@"
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dname "タマゴ", NAME_LENGTH_JAPANESE ; "EGG"
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.GetLengthOfStringWith6CharCap:
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push de
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