Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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@@ -14,9 +14,9 @@
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AzaleaTown_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0 ; SCENE_AZALEATOWN_NOTHING
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scene_script .DummyScene1 ; SCENE_AZALEATOWN_RIVAL_BATTLE
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scene_script .DummyScene2 ; SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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scene_script .DummyScene0, SCENE_AZALEATOWN_NOOP
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scene_script .DummyScene1, SCENE_AZALEATOWN_RIVAL_BATTLE
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scene_script .DummyScene2, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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def_callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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@@ -100,7 +100,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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setscene SCENE_AZALEATOWN_NOTHING
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setscene SCENE_AZALEATOWN_NOOP
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waitsfx
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playmapmusic
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end
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@@ -167,7 +167,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene SCENE_AZALEATOWN_NOTHING
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setscene SCENE_AZALEATOWN_NOOP
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closetext
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end
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