Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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@@ -7,9 +7,9 @@
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BurnedTower1F_MapScripts:
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def_scene_scripts
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scene_script .EusineScene ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_NOTHING
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scene_script .EusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
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scene_script .DummyScene1, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
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scene_script .DummyScene2, SCENE_BURNEDTOWER1F_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .HoleAndLadder
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@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
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writetext BurnedTowerSilver_AfterText1
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waitbutton
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closetext
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setscene SCENE_BURNEDTOWER1F_NOTHING
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setscene SCENE_BURNEDTOWER1F_NOOP
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setevent EVENT_RIVAL_BURNED_TOWER
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special FadeOutMusic
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pause 15
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