Define scene constants alongside scene_scripts (#979)

Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
This commit is contained in:
Rangi
2022-07-29 17:43:10 -04:00
committed by GitHub
parent 51bfd31ea8
commit 8826d97ee4
94 changed files with 380 additions and 518 deletions

View File

@@ -7,9 +7,9 @@
BurnedTower1F_MapScripts:
def_scene_scripts
scene_script .EusineScene ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_RIVAL_BATTLE
scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_NOTHING
scene_script .EusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE
scene_script .DummyScene1, SCENE_BURNEDTOWER1F_RIVAL_BATTLE
scene_script .DummyScene2, SCENE_BURNEDTOWER1F_NOOP
def_callbacks
callback MAPCALLBACK_TILES, .HoleAndLadder
@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
writetext BurnedTowerSilver_AfterText1
waitbutton
closetext
setscene SCENE_BURNEDTOWER1F_NOTHING
setscene SCENE_BURNEDTOWER1F_NOOP
setevent EVENT_RIVAL_BURNED_TOWER
special FadeOutMusic
pause 15