Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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@@ -9,8 +9,8 @@
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SproutTower3F_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .DummyScene1 ; SCENE_FINISHED
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scene_script .DummyScene0, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER
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scene_script .DummyScene1, SCENE_SPROUTTOWER3F_NOOP
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def_callbacks
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@@ -57,7 +57,7 @@ SproutTower3FRivalScene:
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disappear SPROUTTOWER3F_SILVER
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waitsfx
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special FadeInQuickly
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setscene SCENE_FINISHED
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setscene SCENE_SPROUTTOWER3F_NOOP
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special RestartMapMusic
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end
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@@ -334,7 +334,7 @@ SproutTower3F_MapEvents:
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warp_event 10, 14, SPROUT_TOWER_2F, 4
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def_coord_events
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coord_event 11, 9, SCENE_DEFAULT, SproutTower3FRivalScene
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coord_event 11, 9, SCENE_SPROUTTOWER3F_RIVAL_ENCOUNTER, SproutTower3FRivalScene
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def_bg_events
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bg_event 8, 1, BGEVENT_READ, SproutTower3FStatue
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