Reworked person_event arguments
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@@ -57,5 +57,5 @@ FightingDojo_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_BLACK_BELT, 8, 8, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, BlackBeltScript_0x189b61, -1
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person_event SPRITE_POKE_BALL, 5, 7, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x189b6a, EVENT_PICKED_UP_FOCUS_BAND
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person_event SPRITE_BLACK_BELT, 8, 8, $6, 0, 0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, BlackBeltScript_0x189b61, -1
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person_event SPRITE_POKE_BALL, 5, 7, $1, 0, 0, -1, -1, $1, 0, ItemFragment_0x189b6a, EVENT_PICKED_UP_FOCUS_BAND
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