Mobile and more battle anims
This commit is contained in:
@@ -13,26 +13,26 @@ DoBattleAnimFrame: ; ccfbe
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; ccfce
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.Jumptable:
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dw BattleAnimFunction_00 ; 00
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dw BattleAnimFunction_Null ; 00
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dw BattleAnimFunction_01 ; 01
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dw BattleAnimFunction_02 ; 02
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dw BattleAnimFunction_03 ; 03
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dw BattleAnimFunction_04 ; 04
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dw BattleAnimFunction_05 ; 05
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dw BattleAnimFunction_06 ; 06
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dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05
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dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06
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dw BattleAnimFunction_07 ; 07
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dw BattleAnimFunction_08 ; 08
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dw BattleAnimFunction_09 ; 09
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dw BattleAnimFunction_0A ; 0a
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dw BattleAnimFunction_0B ; 0b
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dw BattleAnimFunction_RazorLeaf ; 0b
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dw BattleAnimFunction_0C ; 0c
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dw BattleAnimFunction_0D ; 0d
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dw BattleAnimFunction_0E ; 0e
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dw BattleAnimFunction_0F ; 0f
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dw BattleAnimFunction_10 ; 10
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dw BattleAnimFunction_11 ; 11
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dw BattleAnimFunction_12 ; 12
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dw BattleAnimFunction_13 ; 13
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dw BattleAnimFunction_PokeBall ; 12
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dw BattleAnimFunction_PokeBallBlocked ; 13
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dw BattleAnimFunction_14 ; 14
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dw BattleAnimFunction_15 ; 15
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dw BattleAnimFunction_16 ; 16
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@@ -45,7 +45,7 @@ DoBattleAnimFrame: ; ccfbe
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dw BattleAnimFunction_1D ; 1d
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dw BattleAnimFunction_1E ; 1e
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dw BattleAnimFunction_1F ; 1f
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dw BattleAnimFunction_20 ; 20
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dw BattleAnimFunction_LeechSeed ; 20
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dw BattleAnimFunction_21 ; 21
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dw BattleAnimFunction_22 ; 22
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dw BattleAnimFunction_23 ; 23
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@@ -54,9 +54,9 @@ DoBattleAnimFrame: ; ccfbe
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dw BattleAnimFunction_26 ; 26
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dw BattleAnimFunction_27 ; 27
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dw BattleAnimFunction_28 ; 28
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dw BattleAnimFunction_29 ; 29
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dw BattleAnimFunction_2A ; 2a
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dw BattleAnimFunction_2B ; 2b
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dw BattleAnimFunction_SpiralDescent ; 29
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dw BattleAnimFunction_PoisonGas ; 2a
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dw BattleAnimFunction_Horn ; 2b
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dw BattleAnimFunction_2C ; 2c
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dw BattleAnimFunction_2D ; 2d
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dw BattleAnimFunction_2E ; 2e
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@@ -94,7 +94,7 @@ DoBattleAnimFrame: ; ccfbe
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dw BattleAnimFunction_4E ; 4e
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dw BattleAnimFunction_4F ; 4f
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BattleAnimFunction_00: ; cd06e (33:506e)
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BattleAnimFunction_Null: ; cd06e (33:506e)
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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@@ -104,34 +104,41 @@ BattleAnimFunction_00: ; cd06e (33:506e)
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.zero
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ret
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BattleAnimFunction_06: ; cd079 (33:5079)
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call BattleAnimFunction_05
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BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079)
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_05: ; cd081 (33:5081)
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BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081)
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; If x coord at $88 or beyond, abort.
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ld hl, BATTLEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $88
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ret nc
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; Move right 2 pixels
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add $2
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ld [hl], a
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; Move down 1 pixel
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ld hl, BATTLEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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; Decrease ??? and hold onto its previous value (argument of the sine function)
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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ld a, [hl]
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dec [hl]
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; Get ???, which is the amplitude of the sine function
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ld hl, BATTLEANIMSTRUCT_0B
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add hl, bc
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ld d, [hl]
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call BattleAnim_Sine
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; Store the result in the Y offset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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; Carry flag denotes success
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scf
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ret
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@@ -153,9 +160,10 @@ BattleAnimFunction_04: ; cd0a6 (33:50a6)
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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ld a, [hl]
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rept 4
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inc [hl]
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endr
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inc [hl]
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inc [hl]
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inc [hl]
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ld d, $10
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push af
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push de
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@@ -258,7 +266,7 @@ BattleAnimFunction_02: ; cd146 (33:5146)
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_12: ; cd15c (33:515c)
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BattleAnimFunction_PokeBall: ; cd15c (33:515c)
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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@@ -273,13 +281,13 @@ BattleAnimFunction_12: ; cd15c (33:515c)
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dw .nine
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dw .ten
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dw .eleven
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.zero
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.zero ; init
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call GetBallAnimPal
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call BattleAnim_IncAnonJumptableIndex
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ret
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.one
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call BattleAnimFunction_05
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret c
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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@@ -288,14 +296,14 @@ BattleAnimFunction_12: ; cd15c (33:515c)
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add hl, bc
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add [hl]
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ld [hl], a
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ld a, $b
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ld a, BATTLEANIMFRAMESET_0B
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, $9
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ld a, BATTLEANIMFRAMESET_09
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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@@ -325,13 +333,13 @@ BattleAnimFunction_12: ; cd15c (33:515c)
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sub $4
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ld [hl], a
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ret nz
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ld a, $c
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ld a, BATTLEANIMFRAMESET_0C
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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.six
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ld a, $d
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ld a, BATTLEANIMFRAMESET_0D
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
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add hl, bc
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@@ -343,7 +351,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
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.seven
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call GetBallAnimPal
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ld a, $a
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ld a, BATTLEANIMFRAMESET_0A
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_10
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@@ -375,7 +383,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
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call DeinitBattleAnimation
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ret
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BattleAnimFunction_13: ; cd212 (33:5212)
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BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212)
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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@@ -392,7 +400,7 @@ BattleAnimFunction_13: ; cd212 (33:5212)
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ld a, [hl]
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cp $70
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jr nc, .next
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call BattleAnimFunction_05
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call BattleAnimFunction_ThrowFromPlayerToEnemy
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ret
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.next
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@@ -493,7 +501,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
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.three
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call BattleAnim_IncAnonJumptableIndex
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ld a, $f
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ld a, BATTLEANIMFRAMESET_0F
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call ReinitBattleAnimFrameset
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.four
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ret
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@@ -727,7 +735,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
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ld [hl], a
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cp $7
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jr z, .seven
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ld a, $11
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ld a, BATTLEANIMFRAMESET_11
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call ReinitBattleAnimFrameset
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ret
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@@ -746,7 +754,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
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.set_up_eight
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call BattleAnim_IncAnonJumptableIndex
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ld a, $10
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ld a, BATTLEANIMFRAMESET_10
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call ReinitBattleAnimFrameset
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.eight
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ld hl, BATTLEANIMSTRUCT_0F
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@@ -801,7 +809,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
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.six
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ret
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BattleAnimFunction_0B: ; cd478 (33:5478)
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BattleAnimFunction_RazorLeaf: ; cd478 (33:5478)
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call BattleAnim_AnonJumptable
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.anon_dw
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dw .zero
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@@ -830,7 +838,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
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add hl, bc
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ld [hli], a
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ld [hl], a
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ld a, $17
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ld a, BATTLEANIMFRAMESET_17
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_0B
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add hl, bc
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@@ -926,7 +934,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
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ret
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.three
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ld a, $16
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ld a, BATTLEANIMFRAMESET_16
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_01
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add hl, bc
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@@ -1077,7 +1085,7 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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ld [hl], $0
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ld a, $22
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ld a, BATTLEANIMFRAMESET_22
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call ReinitBattleAnimFrameset
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.two
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ld hl, BATTLEANIMSTRUCT_XCOORD
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@@ -1145,9 +1153,9 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
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ld a, $42
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ld [hFFC6], a
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ld a, $58
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ld [hFFC7], a
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ld [hLYOverrideStart], a
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ld a, $5e
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ld [hFFC8], a
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ld [hLYOverrideEnd], a
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ret
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.one
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@@ -1161,7 +1169,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
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jr nc, .asm_cd69b
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call BattleAnim_IncAnonJumptableIndex
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xor a
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ld [hFFC7], a
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ld [hLYOverrideStart], a
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ret
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.asm_cd69b
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@@ -1180,7 +1188,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
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add [hl]
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sub $10
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ret c
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ld [hFFC7], a
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ld [hLYOverrideStart], a
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ld hl, BATTLEANIMSTRUCT_XOFFSET
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add hl, bc
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ld a, [hl]
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@@ -1202,8 +1210,8 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
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jr c, asm_cd6da
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xor a
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ld [hFFC6], a
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ld [hFFC7], a
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ld [hFFC8], a
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ld [hLYOverrideStart], a
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ld [hLYOverrideEnd], a
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.four
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call DeinitBattleAnimation
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ret
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@@ -1214,7 +1222,7 @@ asm_cd6da: ; cd6da (33:56da)
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ld [hl], a
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sub $10
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ret c
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ld [hFFC7], a
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ld [hLYOverrideStart], a
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ret
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BattleAnimFunction_0E: ; cd6e3 (33:56e3)
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@@ -1226,8 +1234,8 @@ Functioncd6ea: ; cd6ea (33:56ea)
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_0B
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add hl, bc
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ld a, $24
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add [hl]
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ld a, BATTLEANIMFRAMESET_24
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add [hl] ; offset
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call ReinitBattleAnimFrameset
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Functioncd6f7: ; cd6f7 (33:56f7)
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ld hl, BATTLEANIMSTRUCT_XCOORD
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@@ -1282,7 +1290,7 @@ Functioncd728: ; cd728 (33:5728)
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.asm_cd747
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call BattleAnim_IncAnonJumptableIndex
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ld a, $28
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ld a, BATTLEANIMFRAMESET_28
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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@@ -1306,7 +1314,7 @@ Functioncd763: ; cd763 (33:5763)
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.asm_cd76e
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call BattleAnim_IncAnonJumptableIndex
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ld a, $29
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ld a, BATTLEANIMFRAMESET_29
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call ReinitBattleAnimFrameset
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Functioncd776: ; cd776 (33:5776)
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ret
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@@ -1419,7 +1427,7 @@ BattleAnimFunction_15: ; cd80c (33:580c)
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dw Functioncd820
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Functioncd817: ; cd817 (33:5817)
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call BattleAnim_IncAnonJumptableIndex
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ld a, $35
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ld a, BATTLEANIMFRAMESET_35
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call ReinitBattleAnimFrameset
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Functioncd81f: ; cd81f (33:581f)
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ret
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@@ -1477,18 +1485,18 @@ Functioncd860: ; cd860 (33:5860)
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add hl, bc
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ld [hl], a
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bit 7, a
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jr nz, .asm_cd87e
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jr nz, .load_no_inc
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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inc a
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jr .asm_cd883
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jr .reinit
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.asm_cd87e
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.load_no_inc
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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.asm_cd883
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.reinit
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_0F
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add hl, bc
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@@ -1800,50 +1808,50 @@ Functioncda3a: ; cda3a (33:5a3a)
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Functioncda4c: ; cda4c (33:5a4c)
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ret
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BattleAnimFunction_20: ; cda4d (33:5a4d)
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BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d)
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call BattleAnim_AnonJumptable
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.anon_dw
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dw Functioncda58
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dw Functioncda62
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dw Functioncda7a
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dw Functioncda8c
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Functioncda58: ; cda58 (33:5a58)
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dw .zero
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dw .one
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dw .two
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dw .three
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.zero: ; cda58 (33:5a58)
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call BattleAnim_IncAnonJumptableIndex
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld [hl], $40
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ret
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Functioncda62: ; cda62 (33:5a62)
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.one: ; cda62 (33:5a62)
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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cp $20
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jr c, .asm_cda6f
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jr c, .sprout
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call Functioncda8d
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ret
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.asm_cda6f
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.sprout
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ld [hl], $40
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ld a, $57
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ld a, BATTLEANIMFRAMESET_57
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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Functioncda7a: ; cda7a (33:5a7a)
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.two: ; cda7a (33:5a7a)
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ld hl, BATTLEANIMSTRUCT_10
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add hl, bc
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ld a, [hl]
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and a
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jr z, .asm_cda84
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jr z, .flutter
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dec [hl]
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ret
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.asm_cda84
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.flutter
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call BattleAnim_IncAnonJumptableIndex
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ld a, $58
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ld a, BATTLEANIMFRAMESET_58
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call ReinitBattleAnimFrameset
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Functioncda8c: ; cda8c (33:5a8c)
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.three: ; cda8c (33:5a8c)
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ret
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Functioncda8d: ; cda8d (33:5a8d)
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@@ -2124,7 +2132,7 @@ Functioncdc1a: ; cdc1a (33:5c1a)
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ret
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Functioncdc1e: ; cdc1e (33:5c1e)
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ld a, $4e
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ld a, BATTLEANIMFRAMESET_4E
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call ReinitBattleAnimFrameset
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call BattleAnim_IncAnonJumptableIndex
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ret
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@@ -2143,7 +2151,7 @@ Functioncdc27: ; cdc27 (33:5c27)
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ret
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Functioncdc39: ; cdc39 (33:5c39)
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ld a, $50
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ld a, BATTLEANIMFRAMESET_50
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call ReinitBattleAnimFrameset
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ld hl, BATTLEANIMSTRUCT_YOFFSET
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add hl, bc
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@@ -2152,7 +2160,7 @@ Functioncdc39: ; cdc39 (33:5c39)
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ret
|
||||
|
||||
Functioncdc48: ; cdc48 (33:5c48)
|
||||
ld a, $4f
|
||||
ld a, BATTLEANIMFRAMESET_4F
|
||||
call ReinitBattleAnimFrameset
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
@@ -2258,7 +2266,7 @@ Functioncdcca: ; cdcca (33:5cca)
|
||||
ld [hl], $8
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, $59
|
||||
ld a, BATTLEANIMFRAMESET_59
|
||||
add [hl]
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
@@ -2330,7 +2338,7 @@ Functioncdd31: ; cdd31 (33:5d31)
|
||||
and $80
|
||||
rlca
|
||||
ld [hl], a
|
||||
add $5d
|
||||
add BATTLEANIMFRAMESET_5D
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
@@ -2456,7 +2464,7 @@ Functioncde02: ; cde02 (33:5e02)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
add $63
|
||||
add BATTLEANIMFRAMESET_63
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@@ -2540,7 +2548,7 @@ Functioncde72: ; cde72 (33:5e72)
|
||||
add hl, bc
|
||||
set 6, [hl]
|
||||
.asm_cde83
|
||||
add $6a
|
||||
add BATTLEANIMFRAMESET_6A
|
||||
call ReinitBattleAnimFrameset
|
||||
Functioncde88: ; cde88 (33:5e88)
|
||||
ret
|
||||
@@ -2578,7 +2586,7 @@ Functioncde90: ; cde90 (33:5e90)
|
||||
xor $ff
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld a, $6e
|
||||
ld a, BATTLEANIMFRAMESET_6E
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
@@ -2606,7 +2614,7 @@ Functioncdebf: ; cdebf (33:5ebf)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
BattleAnimFunction_29: ; cdedd (33:5edd)
|
||||
BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -2639,11 +2647,11 @@ BattleAnimFunction_29: ; cdedd (33:5edd)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $28
|
||||
jr nc, .asm_cdf17
|
||||
jr nc, .delete
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.asm_cdf17
|
||||
.delete
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@@ -2688,17 +2696,17 @@ BattleAnimFunction_2D: ; cdf1b (33:5f1b)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_2A: ; cdf59 (33:5f59)
|
||||
BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw Functioncdf60
|
||||
dw BattleAnimFunction_29
|
||||
dw BattleAnimFunction_SpiralDescent
|
||||
Functioncdf60: ; cdf60 (33:5f60)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $84
|
||||
jr nc, .asm_cdf88
|
||||
jr nc, .next
|
||||
inc [hl]
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@@ -2719,7 +2727,7 @@ Functioncdf60: ; cdf60 (33:5f60)
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.asm_cdf88
|
||||
.next
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
@@ -2865,14 +2873,14 @@ Functionce05f: ; ce05f (33:605f)
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
BattleAnimFunction_2B: ; ce063 (33:6063)
|
||||
BattleAnimFunction_Horn: ; ce063 (33:6063)
|
||||
call BattleAnim_AnonJumptable
|
||||
.anon_dw
|
||||
dw Functionce06e
|
||||
dw Functionce083
|
||||
dw Functionce091
|
||||
dw .zero
|
||||
dw .one
|
||||
dw .two
|
||||
dw Functionce09e
|
||||
Functionce06e: ; ce06e (33:606e)
|
||||
.zero: ; ce06e (33:606e)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -2887,7 +2895,7 @@ Functionce06e: ; ce06e (33:606e)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
Functionce083: ; ce083 (33:6083)
|
||||
.one: ; ce083 (33:6083)
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -2897,7 +2905,7 @@ Functionce083: ; ce083 (33:6083)
|
||||
call Functionce70a
|
||||
ret
|
||||
|
||||
Functionce091: ; ce091 (33:6091)
|
||||
.two: ; ce091 (33:6091)
|
||||
ld hl, BATTLEANIMSTRUCT_10
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -3395,7 +3403,7 @@ Functionce366: ; ce366 (33:6366)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and $7f
|
||||
add $81
|
||||
add BATTLEANIMFRAMESET_81
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce375: ; ce375 (33:6375)
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
@@ -3437,7 +3445,7 @@ Functionce39c: ; ce39c (33:639c)
|
||||
|
||||
.asm_ce3a6
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $20
|
||||
ld a, BATTLEANIMFRAMESET_20
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce3ae: ; ce3ae (33:63ae)
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
@@ -3611,7 +3619,7 @@ Functionce4a3: ; ce4a3 (33:64a3)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, $24
|
||||
ld a, BATTLEANIMFRAMESET_24
|
||||
add [hl]
|
||||
call ReinitBattleAnimFrameset
|
||||
Functionce4b0: ; ce4b0 (33:64b0)
|
||||
@@ -3832,13 +3840,14 @@ BattleAnimFunction_48: ; ce5dc (33:65dc)
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp $d0
|
||||
jr z, .asm_ce5ea
|
||||
rept 4
|
||||
jr z, .disappear
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
endr
|
||||
ret
|
||||
|
||||
.asm_ce5ea
|
||||
.disappear
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@@ -3865,9 +3874,10 @@ Functionce60a: ; ce60a (33:660a)
|
||||
ld a, [hl]
|
||||
cp $4
|
||||
jr z, Functionce618
|
||||
rept 4
|
||||
inc [hl]
|
||||
endr
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
Functionce618: ; ce618 (33:6618)
|
||||
@@ -3883,9 +3893,10 @@ Functionce622: ; ce622 (33:6622)
|
||||
ld a, [hl]
|
||||
cp $d8
|
||||
ret z
|
||||
rept 4
|
||||
dec [hl]
|
||||
endr
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
BattleAnimFunction_4A: ; ce62f (33:662f)
|
||||
@@ -4085,6 +4096,7 @@ BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
|
||||
BattleAnim_Cosine: ; ce732 (33:6732)
|
||||
add $10
|
||||
BattleAnim_Sine: ; ce734 (33:6734)
|
||||
; a = d sin a
|
||||
and $3f
|
||||
cp $20
|
||||
jr nc, .negative
|
||||
|
Reference in New Issue
Block a user