- Update variable sprites to use constants rather than fixed values
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@@ -76,7 +76,7 @@ WateredWeirdTreeScript::
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setevent EVENT_FOUGHT_SUDOWOODO
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if_equal $2, UnknownScript_0x19407b
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disappear $4
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variablesprite $4, $26
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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returnafterbattle
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end
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@@ -88,7 +88,7 @@ UnknownScript_0x19407b:
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returnafterbattle
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applymovement $4, MovementData_0x19424b
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disappear $4
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variablesprite $4, $26
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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special Function14209
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special Function14168
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end
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