Replace "Unreferenced" labels with "; unreferenced" comments
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@@ -128,8 +128,8 @@ SpeechTextbox::
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ld c, TEXTBOX_INNERW
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jp Textbox
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UnreferencedTestText::
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text "ゲームフりーク!"
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GameFreakText:: ; unreferenced
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text "ゲームフりーク!" ; "GAMEFREAK!"
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done
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RadioTerminator::
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@@ -712,10 +712,7 @@ TextCommands::
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dw TextCommand_FAR ; TX_FAR
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TextCommand_START::
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; text_start
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; write text until "@"
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; [$00]["...@"]
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ld d, h
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ld e, l
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ld h, b
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@@ -727,11 +724,7 @@ TextCommand_START::
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ret
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TextCommand_RAM::
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; text_ram
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; write text from a ram address
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; little endian
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; [$01][addr]
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; write text from a ram address (little endian)
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ld a, [hli]
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ld e, a
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ld a, [hli]
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@@ -744,11 +737,7 @@ TextCommand_RAM::
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ret
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TextCommand_FAR::
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; text_far
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; write text from a different bank
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; little endian
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; [$16][addr][bank]
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; write text from a different bank (little endian)
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ldh a, [hROMBank]
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push af
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@@ -773,11 +762,7 @@ TextCommand_FAR::
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ret
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TextCommand_BCD::
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; text_bcd
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; write bcd from address, typically ram
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; [$02][addr][flags]
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; flags: see PrintBCDNumber
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ld a, [hli]
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ld e, a
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ld a, [hli]
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@@ -794,10 +779,7 @@ TextCommand_BCD::
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ret
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TextCommand_MOVE::
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; text_move
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; move to a new tile
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; [$03][addr]
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ld a, [hli]
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ld [wMenuScrollPosition + 2], a
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ld c, a
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@@ -807,11 +789,7 @@ TextCommand_MOVE::
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ret
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TextCommand_BOX::
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; text_box
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; draw a box
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; little endian
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; [$04][addr][height][width]
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; draw a box (height, width)
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ld a, [hli]
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ld e, a
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ld a, [hli]
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@@ -828,19 +806,12 @@ TextCommand_BOX::
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ret
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TextCommand_LOW::
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; text_low
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; write text at (1,16)
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; [$05]
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bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
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ret
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TextCommand_PROMPT_BUTTON::
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; text_promptbutton
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; wait for button press
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; show arrow
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; [06]
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; wait for button press; show arrow
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jp z, TextCommand_LINK_PROMPT_BUTTON
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@@ -857,7 +828,6 @@ TextCommand_PROMPT_BUTTON::
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ret
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TextCommand_SCROLL::
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; text_scroll
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; pushes text up two lines and sets the BC cursor to the border tile
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; below the first character column of the text box.
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push hl
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@@ -869,8 +839,7 @@ TextCommand_SCROLL::
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ret
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TextCommand_START_ASM::
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; text_asm
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; run assembly code
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bit 7, h
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jr nz, .not_rom
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jp hl
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@@ -881,8 +850,7 @@ TextCommand_START_ASM::
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ret
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TextCommand_NUM::
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; text_decimal
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; [$09][addr][hi:bytes lo:digits]
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; print a number
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ld a, [hli]
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ld e, a
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ld a, [hli]
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@@ -906,7 +874,7 @@ TextCommand_NUM::
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ret
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TextCommand_PAUSE::
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; text_pause
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; wait for button press or 30 frames
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push hl
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push bc
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call GetJoypad
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@@ -921,10 +889,7 @@ TextCommand_PAUSE::
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ret
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TextCommand_SOUND::
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; chars:
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; $0b, $0e, $0f, $10, $11, $12, $13
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; see TextSFX
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; play a sound effect from TextSFX
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push bc
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dec hl
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ld a, [hli]
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@@ -955,8 +920,8 @@ TextCommand_SOUND::
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pop bc
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ret
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Unreferenced_Function1522::
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; sound_cry
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TextCommand_CRY:: ; unreferenced
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; play a pokemon cry
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push de
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ld e, [hl]
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inc hl
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@@ -978,8 +943,7 @@ TextSFX::
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db -1
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TextCommand_DOTS::
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; text_dots
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; [$0C][num]
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; wait for button press or 30 frames while printing "…"s
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ld a, [hli]
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ld d, a
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push hl
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@@ -1007,9 +971,7 @@ TextCommand_DOTS::
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ret
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TextCommand_LINK_PROMPT_BUTTON::
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; text_linkpromptbutton
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; wait for key down
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; display arrow
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; wait for button press; display arrow
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push hl
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push bc
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call PromptButton
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@@ -1018,7 +980,6 @@ TextCommand_LINK_PROMPT_BUTTON::
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ret
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TextCommand_STRINGBUFFER::
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; text_buffer
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; Print a string from one of the following:
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; 0: wStringBuffer3
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; 1: wStringBuffer4
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@@ -1027,8 +988,6 @@ TextCommand_STRINGBUFFER::
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; 4: wStringBuffer1
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; 5: wEnemyMonNick
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; 6: wBattleMonNick
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; [$14][id]
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ld a, [hli]
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push hl
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ld e, a
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@@ -1047,8 +1006,7 @@ TextCommand_STRINGBUFFER::
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ret
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TextCommand_DAY::
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; text_today
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; print the day of the week
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call GetWeekday
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push hl
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push bc
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