Update file paths in constants/ and docs/
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@@ -121,7 +121,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00 ; 00
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const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
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@@ -152,7 +152,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const SPRITEMOVEFN_BOULDERDUST ; 1a
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const SPRITEMOVEFN_GRASS ; 1b
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
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const_def
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const STEP_TYPE_00 ; 00
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const STEP_TYPE_SLEEP ; 01
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@@ -181,7 +181,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
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; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
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const_def
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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@@ -237,7 +237,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const FACING_GRASS_2 ; 1f
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; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
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; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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