Break up engine/sprites.asm; address yenatch's comments

This commit is contained in:
PikalaxALT
2015-12-01 21:54:11 -05:00
parent ffbf2c0f5d
commit 92a8c491c3
114 changed files with 2610 additions and 2634 deletions

View File

@@ -4190,7 +4190,7 @@ HeadbuttScript: ; 0xceab
callasm TreeMonEncounter
iffalse .no_battle
closetext
setup_random_encounter
randomwildmon
startbattle
returnafterbattle
end
@@ -4299,7 +4299,7 @@ RockSmashScript: ; cf32
callasm RockMonEncounter
copybytetovar TempWildMonSpecies
iffalse .done
setup_random_encounter
randomwildmon
startbattle
returnafterbattle
.done
@@ -4488,7 +4488,7 @@ Script_GotABite: ; 0xd035
writetext UnknownText_0xd0a4
callasm PutTheRodAway
closetext
setup_random_encounter
randomwildmon
startbattle
returnafterbattle
end
@@ -7991,7 +7991,7 @@ _BillsPC: ; e3fd
; 0xe43f
.LogOut: ; e43f (3:643f)
call ReturnToCallingMenu
call CloseSubmenu
ret
.UseBillsPC: ; e443 (3:6443)
@@ -8591,7 +8591,7 @@ Special_GiveParkBalls: ; 135db
BugCatchingContestBattleScript:: ; 0x135eb
writecode VAR_BATTLETYPE, BATTLETYPE_CONTEST
setup_random_encounter
randomwildmon
startbattle
returnafterbattle
copybytetovar wParkBallsRemaining
@@ -14433,7 +14433,7 @@ Special_MoveTutor: ; 4925b
ld [ScriptVar], a
.asm_492a1
call ReturnToCallingMenu
call CloseSubmenu
ret
; 492a5
@@ -15637,7 +15637,7 @@ Function4a94e: ; 4a94e
jr c, .asm_4a974
.asm_4a990
call ReturnToCallingMenu
call CloseSubmenu
ld hl, wd002
ld a, -1
ld bc, 3
@@ -15650,7 +15650,7 @@ Function4a94e: ; 4a94e
jr c, .asm_4a9b0
call Function4a9d7
jr c, .asm_4a974
call ReturnToCallingMenu
call CloseSubmenu
and a
.asm_4a9af
@@ -21499,13 +21499,13 @@ TalkToTrainerScript:: ; 0xbe66a
faceplayer
trainerflagaction CHECK_FLAG
iftrue AlreadyBeatenTrainerScript
memtrainerdata
loadmemtrainer
encountermusic
jump StartBattleWithMapTrainerScript
; 0xbe675
SeenByTrainerScript:: ; 0xbe675
memtrainerdata
loadmemtrainer
encountermusic
showemote EMOTE_SHOCK, LAST_TALKED, 30
callasm TrainerWalkToPlayer
@@ -21520,7 +21520,7 @@ StartBattleWithMapTrainerScript: ; 0xbe68a
trainertext $0
waitbutton
closetext
memtrainerdata
loadmemtrainer
startbattle
returnafterbattle
trainerflagaction SET_FLAG