Break up engine/sprites.asm; address yenatch's comments
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@@ -44,7 +44,7 @@ UnknownScript_0x198018:
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moveperson AZALEATOWN_AZALEA_ROCKET2, $b, $b
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_RotatePalettesRightMusic
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special Special_FadeOutMusic
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pause 15
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appear AZALEATOWN_AZALEA_ROCKET2
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applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x198134
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@@ -54,7 +54,7 @@ UnknownScript_0x198018:
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UnknownScript_0x198034:
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spriteface PLAYER, RIGHT
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_RotatePalettesRightMusic
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special Special_FadeOutMusic
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pause 15
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appear AZALEATOWN_AZALEA_ROCKET2
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applymovement AZALEATOWN_AZALEA_ROCKET2, MovementData_0x19813c
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@@ -72,7 +72,7 @@ UnknownScript_0x198049:
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iftrue UnknownScript_0x198081
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winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
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setlasttalked $b
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scriptedtrainerdata RIVAL1, RIVAL1_6
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loadtrainer RIVAL1, RIVAL1_6
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startbattle
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reloadmapmusic
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returnafterbattle
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@@ -81,7 +81,7 @@ UnknownScript_0x198049:
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UnknownScript_0x198071:
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winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
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setlasttalked $b
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scriptedtrainerdata RIVAL1, RIVAL1_4
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loadtrainer RIVAL1, RIVAL1_4
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startbattle
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reloadmapmusic
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returnafterbattle
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@@ -90,7 +90,7 @@ UnknownScript_0x198071:
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UnknownScript_0x198081:
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winlosstext UnknownText_0x1981e6, UnknownText_0x19835b
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setlasttalked $b
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scriptedtrainerdata RIVAL1, RIVAL1_5
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loadtrainer RIVAL1, RIVAL1_5
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startbattle
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reloadmapmusic
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returnafterbattle
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