Break up engine/sprites.asm; address yenatch's comments

This commit is contained in:
PikalaxALT
2015-12-01 21:54:11 -05:00
parent ffbf2c0f5d
commit 92a8c491c3
114 changed files with 2610 additions and 2634 deletions

View File

@@ -110,7 +110,7 @@ UnknownScript_0x19c0aa:
UnknownScript_0x19c0ae:
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_RotatePalettesRightMusic
special Special_FadeOutMusic
pause 15
appear CHERRYGROVECITY_SILVER
applymovement CHERRYGROVECITY_SILVER, MovementData_0x19c1ce
@@ -126,7 +126,7 @@ UnknownScript_0x19c0ae:
iftrue UnknownScript_0x19c104
winlosstext UnknownText_0x19c57f, UnknownText_0x19c5e6
setlasttalked $3
scriptedtrainerdata RIVAL1, RIVAL1_3
loadtrainer RIVAL1, RIVAL1_3
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
reloadmapmusic
@@ -137,7 +137,7 @@ UnknownScript_0x19c0ae:
UnknownScript_0x19c0ee:
winlosstext UnknownText_0x19c57f, UnknownText_0x19c5e6
setlasttalked $3
scriptedtrainerdata RIVAL1, RIVAL1_1
loadtrainer RIVAL1, RIVAL1_1
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
reloadmapmusic
@@ -148,7 +148,7 @@ UnknownScript_0x19c0ee:
UnknownScript_0x19c104:
winlosstext UnknownText_0x19c57f, UnknownText_0x19c5e6
setlasttalked $3
scriptedtrainerdata RIVAL1, RIVAL1_2
loadtrainer RIVAL1, RIVAL1_2
writecode VAR_BATTLETYPE, BATTLETYPE_CANLOSE
startbattle
reloadmapmusic