Break up engine/sprites.asm; address yenatch's comments
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@@ -122,7 +122,7 @@ UnknownScript_0x5c088:
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checkflag ENGINE_FLYPOINT_OLIVINE
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iftrue .LoadFight1
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.LoadFight0
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scriptedtrainerdata SCHOOLBOY, JACK1
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loadtrainer SCHOOLBOY, JACK1
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startbattle
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returnafterbattle
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loadvar wJackFightCount, 1
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@@ -130,7 +130,7 @@ UnknownScript_0x5c088:
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end
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.LoadFight1
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scriptedtrainerdata SCHOOLBOY, JACK2
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loadtrainer SCHOOLBOY, JACK2
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startbattle
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returnafterbattle
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loadvar wJackFightCount, 2
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@@ -138,7 +138,7 @@ UnknownScript_0x5c088:
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end
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.LoadFight2
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scriptedtrainerdata SCHOOLBOY, JACK3
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loadtrainer SCHOOLBOY, JACK3
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startbattle
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returnafterbattle
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loadvar wJackFightCount, 3
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@@ -146,7 +146,7 @@ UnknownScript_0x5c088:
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end
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.LoadFight3
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scriptedtrainerdata SCHOOLBOY, JACK4
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loadtrainer SCHOOLBOY, JACK4
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startbattle
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returnafterbattle
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loadvar wJackFightCount, 4
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@@ -154,7 +154,7 @@ UnknownScript_0x5c088:
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end
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.LoadFight4
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scriptedtrainerdata SCHOOLBOY, JACK5
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loadtrainer SCHOOLBOY, JACK5
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startbattle
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returnafterbattle
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clearflag ENGINE_JACK
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