Break up engine/sprites.asm; address yenatch's comments

This commit is contained in:
PikalaxALT
2015-12-01 21:54:11 -05:00
parent ffbf2c0f5d
commit 92a8c491c3
114 changed files with 2610 additions and 2634 deletions

View File

@@ -122,7 +122,7 @@ UnknownScript_0x5c088:
checkflag ENGINE_FLYPOINT_OLIVINE
iftrue .LoadFight1
.LoadFight0
scriptedtrainerdata SCHOOLBOY, JACK1
loadtrainer SCHOOLBOY, JACK1
startbattle
returnafterbattle
loadvar wJackFightCount, 1
@@ -130,7 +130,7 @@ UnknownScript_0x5c088:
end
.LoadFight1
scriptedtrainerdata SCHOOLBOY, JACK2
loadtrainer SCHOOLBOY, JACK2
startbattle
returnafterbattle
loadvar wJackFightCount, 2
@@ -138,7 +138,7 @@ UnknownScript_0x5c088:
end
.LoadFight2
scriptedtrainerdata SCHOOLBOY, JACK3
loadtrainer SCHOOLBOY, JACK3
startbattle
returnafterbattle
loadvar wJackFightCount, 3
@@ -146,7 +146,7 @@ UnknownScript_0x5c088:
end
.LoadFight3
scriptedtrainerdata SCHOOLBOY, JACK4
loadtrainer SCHOOLBOY, JACK4
startbattle
returnafterbattle
loadvar wJackFightCount, 4
@@ -154,7 +154,7 @@ UnknownScript_0x5c088:
end
.LoadFight4
scriptedtrainerdata SCHOOLBOY, JACK5
loadtrainer SCHOOLBOY, JACK5
startbattle
returnafterbattle
clearflag ENGINE_JACK