Break up engine/sprites.asm; address yenatch's comments
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@@ -27,7 +27,7 @@ UnknownScript_0x74492:
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moveperson VICTORYROAD_SILVER, $12, $b
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_RotatePalettesRightMusic
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74539
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@@ -41,7 +41,7 @@ UnknownScript_0x74492:
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UnknownScript_0x744b5:
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_RotatePalettesRightMusic
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special Special_FadeOutMusic
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pause 15
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appear VICTORYROAD_SILVER
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applymovement VICTORYROAD_SILVER, MovementData_0x74542
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@@ -66,7 +66,7 @@ UnknownScript_0x744d4:
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iftrue UnknownScript_0x7450f
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked $2
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scriptedtrainerdata RIVAL1, RIVAL1_15
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loadtrainer RIVAL1, RIVAL1_15
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startbattle
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reloadmapmusic
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returnafterbattle
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@@ -75,7 +75,7 @@ UnknownScript_0x744d4:
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UnknownScript_0x744ff:
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked $2
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scriptedtrainerdata RIVAL1, RIVAL1_13
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loadtrainer RIVAL1, RIVAL1_13
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startbattle
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reloadmapmusic
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returnafterbattle
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@@ -84,7 +84,7 @@ UnknownScript_0x744ff:
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UnknownScript_0x7450f:
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winlosstext UnknownText_0x7463d, UnknownText_0x747aa
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setlasttalked $2
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scriptedtrainerdata RIVAL1, RIVAL1_14
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loadtrainer RIVAL1, RIVAL1_14
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startbattle
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reloadmapmusic
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returnafterbattle
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