Fix comments around BANK() statements
Found a couple BANK()s that reference multiple labels.
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@@ -4154,7 +4154,7 @@ PursuitSwitch:
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ld a, [wLastPlayerMon]
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ld [wCurBattleMon], a
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.do_turn
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ld a, BANK(DoPlayerTurn)
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ld a, BANK(DoPlayerTurn) ; and BANK(DoEnemyTurn)
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rst FarCall
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ld a, BATTLE_VARS_MOVE
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@@ -4404,7 +4404,7 @@ UseHeldStatusHealingItem:
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.got_pointer
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call SwitchTurnCore
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ld a, BANK(CalcEnemyStats)
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ld a, BANK(CalcPlayerStats) ; and BANK(CalcEnemyStats)
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rst FarCall
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call SwitchTurnCore
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call ItemRecoveryAnim
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