Some work on battle animations

This commit is contained in:
PikalaxALT
2015-11-09 16:41:09 -05:00
parent 59d67a44be
commit 93ab6985d2
29 changed files with 787 additions and 675 deletions

View File

@@ -256,3 +256,44 @@
const_value SET const_value + -1
const NUM_ATTACKS ; $fb
; Battle animations use the same constants
; as the moves up to this point.
const ANIM_FC ; $fc
const ANIM_FD ; $fd
const ANIM_FE ; $fe
const ANIM_SWEET_SCENT_2 ; $ff
const ANIM_THROW_POKE_BALL ; $100
const ANIM_SEND_OUT_MON ; $101
const ANIM_RETURN_MON ; $102
const ANIM_CONFUSED ; $103
const ANIM_SLP ; $104
const ANIM_BRN ; $105
const ANIM_PSN ; $106
const ANIM_SAP ; $107
const ANIM_FRZ ; $108
const ANIM_PAR ; $109
const ANIM_IN_LOVE ; $10a
const ANIM_IN_SANDSTORM ; $10b
const ANIM_IN_NIGHTMARE ; $10c
const ANIM_IN_WHIRLPOOL ; $10d
; battle anims
const ANIM_MISS ; $10e
const ANIM_ENEMY_DAMAGE ; $10f
const ANIM_ENEMY_STAT_DOWN ; $110
const ANIM_PLAYER_STAT_DOWN ; $111
const ANIM_PLAYER_DAMAGE ; $112
const ANIM_WOBBLE ; $113
const ANIM_SHAKE ; $114
const ANIM_HIT_CONFUSION ; $115
; wcfca uses offsets from ANIM_MISS
const_def
const BATTLEANIM_NONE
const BATTLEANIM_ENEMY_DAMAGE
const BATTLEANIM_ENEMY_STAT_DOWN
const BATTLEANIM_PLAYER_STAT_DOWN
const BATTLEANIM_PLAYER_DAMAGE
const BATTLEANIM_WOBBLE
const BATTLEANIM_SHAKE
const BATTLEANIM_HIT_CONFUSION