Some work on battle animations
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@@ -256,3 +256,44 @@
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const_value SET const_value + -1
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const NUM_ATTACKS ; $fb
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; Battle animations use the same constants
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; as the moves up to this point.
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const ANIM_FC ; $fc
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const ANIM_FD ; $fd
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const ANIM_FE ; $fe
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const ANIM_SWEET_SCENT_2 ; $ff
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const ANIM_THROW_POKE_BALL ; $100
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const ANIM_SEND_OUT_MON ; $101
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const ANIM_RETURN_MON ; $102
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const ANIM_CONFUSED ; $103
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const ANIM_SLP ; $104
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const ANIM_BRN ; $105
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const ANIM_PSN ; $106
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const ANIM_SAP ; $107
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const ANIM_FRZ ; $108
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const ANIM_PAR ; $109
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const ANIM_IN_LOVE ; $10a
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const ANIM_IN_SANDSTORM ; $10b
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const ANIM_IN_NIGHTMARE ; $10c
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const ANIM_IN_WHIRLPOOL ; $10d
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; battle anims
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const ANIM_MISS ; $10e
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const ANIM_ENEMY_DAMAGE ; $10f
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const ANIM_ENEMY_STAT_DOWN ; $110
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const ANIM_PLAYER_STAT_DOWN ; $111
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const ANIM_PLAYER_DAMAGE ; $112
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const ANIM_WOBBLE ; $113
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const ANIM_SHAKE ; $114
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const ANIM_HIT_CONFUSION ; $115
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; wcfca uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION
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