text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
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@@ -148,31 +148,31 @@ BuenaPrize:
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.Text_AskWhichPrize:
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; Which prize would you like?
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text_jump UnknownText_0x1c589f
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text_far UnknownText_0x1c589f
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db "@"
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.Text_IsThatRight:
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; ? Is that right?
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text_jump UnknownText_0x1c58bc
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text_far UnknownText_0x1c58bc
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db "@"
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.Text_HereYouGo: ; Here you go!
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text_jump UnknownText_0x1c58d1
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text_far UnknownText_0x1c58d1
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db "@"
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.Text_NotEnoughPoints:
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; You don't have enough points.
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text_jump UnknownText_0x1c58e0
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text_far UnknownText_0x1c58e0
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db "@"
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.Text_NoRoom:
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; You have no room for it.
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text_jump UnknownText_0x1c58ff
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text_far UnknownText_0x1c58ff
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db "@"
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.Text_PleaseComeBackAgain:
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; Oh. Please come back again!
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text_jump UnknownText_0x1c591a
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text_far UnknownText_0x1c591a
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db "@"
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Buena_DisplayBlueCardBalance:
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