text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
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@@ -202,32 +202,32 @@ ForgetMove:
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Text_LearnedMove:
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; <MON> learned <MOVE>!
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text_jump UnknownText_0x1c5660
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text_far UnknownText_0x1c5660
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db "@"
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Text_ForgetWhich:
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; Which move should be forgotten?
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text_jump UnknownText_0x1c5678
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text_far UnknownText_0x1c5678
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db "@"
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Text_StopLearning:
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; Stop learning <MOVE>?
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text_jump UnknownText_0x1c5699
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text_far UnknownText_0x1c5699
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db "@"
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Text_DidNotLearn:
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; <MON> did not learn <MOVE>.
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text_jump UnknownText_0x1c56af
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text_far UnknownText_0x1c56af
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db "@"
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Text_TryingToLearn:
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; <MON> is trying to learn <MOVE>. But <MON> can't learn more than
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; four moves. Delete an older move to make room for <MOVE>?
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text_jump UnknownText_0x1c56c9
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text_far UnknownText_0x1c56c9
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db "@"
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Text_1_2_and_Poof:
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text_jump UnknownText_0x1c5740 ; 1, 2 and…
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text_far UnknownText_0x1c5740 ; 1, 2 and…
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start_asm
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push de
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ld de, SFX_SWITCH_POKEMON
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@@ -238,10 +238,10 @@ Text_1_2_and_Poof:
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.PoofForgot:
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; Poof! <MON> forgot <MOVE>. And…
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text_jump UnknownText_0x1c574e
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text_far UnknownText_0x1c574e
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db "@"
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Text_CantForgetHM:
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; HM moves can't be forgotten now.
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text_jump UnknownText_0x1c5772
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text_far UnknownText_0x1c5772
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db "@"
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