text_jump → text_far
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
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@@ -49,12 +49,12 @@ RestartClock:
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.Text_ClockTimeMayBeWrong:
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; The clock's time may be wrong. Please reset the time.
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text_jump UnknownText_0x1c40e6
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text_far UnknownText_0x1c40e6
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db "@"
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.Text_SetWithControlPad:
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; Set with the Control Pad. Confirm: A Button Cancel: B Button
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text_jump UnknownText_0x1c411c
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text_far UnknownText_0x1c411c
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db "@"
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.SetClock:
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@@ -103,12 +103,12 @@ RestartClock:
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.Text_IsThisOK:
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; Is this OK?
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text_jump UnknownText_0x1c415b
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text_far UnknownText_0x1c415b
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db "@"
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.Text_ClockReset:
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; The clock has been reset.
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text_jump UnknownText_0x1c4168
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text_far UnknownText_0x1c4168
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db "@"
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.joy_loop
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