Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -89,6 +89,6 @@ CeladonDeptStore1F_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_RECEPTIONIST, 5, 14, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ReceptionistScript_0x709e0, -1
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person_event SPRITE_GENTLEMAN, 8, 15, DOWN << 2 | $2, $11, -1, -1, $0, 0, GentlemanScript_0x709e3, -1
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person_event SPRITE_TEACHER, 7, 9, UP << 2 | $1, $1, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, TeacherScript_0x709e6, -1
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person_event SPRITE_RECEPTIONIST, 5, 14, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ReceptionistScript_0x709e0, -1
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person_event SPRITE_GENTLEMAN, 8, 15, OW_DOWN | $2, $11, -1, -1, $0, 0, GentlemanScript_0x709e3, -1
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person_event SPRITE_TEACHER, 7, 9, OW_UP | $1, $1, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, TeacherScript_0x709e6, -1
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