Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -1408,9 +1408,9 @@ ElmsLab_MapEventHeader:
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; people-events
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db 6
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person_event SPRITE_ELM, 6, 9, UP << 2 | $2, $0, -1, -1, $0, 0, ProfElmScript, -1
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person_event SPRITE_SCIENTIST, 13, 6, DOWN << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB
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person_event SPRITE_POKE_BALL, 7, 10, DOWN << 2 | $1, $0, -1, -1, $0, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_POKE_BALL, 7, 11, DOWN << 2 | $1, $0, -1, -1, $0, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_POKE_BALL, 7, 12, DOWN << 2 | $1, $0, -1, -1, $0, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_OFFICER, 7, 9, UP << 2 | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, CopScript, EVENT_COP_IN_ELMS_LAB
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person_event SPRITE_ELM, 6, 9, OW_UP | $2, $0, -1, -1, $0, 0, ProfElmScript, -1
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person_event SPRITE_SCIENTIST, 13, 6, OW_DOWN | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ElmsAideScript, EVENT_ELMS_AIDE_IN_LAB
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person_event SPRITE_POKE_BALL, 7, 10, OW_DOWN | $1, $0, -1, -1, $0, 0, CyndaquilPokeBallScript, EVENT_CYNDAQUIL_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_POKE_BALL, 7, 11, OW_DOWN | $1, $0, -1, -1, $0, 0, TotodilePokeBallScript, EVENT_TOTODILE_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_POKE_BALL, 7, 12, OW_DOWN | $1, $0, -1, -1, $0, 0, ChikoritaPokeBallScript, EVENT_CHIKORITA_POKEBALL_IN_ELMS_LAB
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person_event SPRITE_OFFICER, 7, 9, OW_UP | $3, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, CopScript, EVENT_COP_IN_ELMS_LAB
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