Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -33,6 +33,6 @@ IcePath1F_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_POKE_BALL, 11, 35, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e472, EVENT_ICE_PATH_1F_HM_WATERFALL
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person_event SPRITE_POKE_BALL, 27, 36, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e474, EVENT_ICE_PATH_1F_PP_UP
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person_event SPRITE_POKE_BALL, 13, 39, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e476, EVENT_ICE_PATH_1F_PROTEIN
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person_event SPRITE_POKE_BALL, 11, 35, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e472, EVENT_ICE_PATH_1F_HM_WATERFALL
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person_event SPRITE_POKE_BALL, 27, 36, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e474, EVENT_ICE_PATH_1F_PP_UP
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person_event SPRITE_POKE_BALL, 13, 39, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7e476, EVENT_ICE_PATH_1F_PROTEIN
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