Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -45,5 +45,5 @@ IlexForestAzaleaGate_MapEventHeader:
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; people-events
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db 2
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person_event SPRITE_OFFICER, 6, 9, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, OfficerScript_0x62c7a, -1
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person_event SPRITE_GRANNY, 7, 5, UP << 2 | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, GrannyScript_0x62c7d, -1
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person_event SPRITE_OFFICER, 6, 9, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, OfficerScript_0x62c7a, -1
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person_event SPRITE_GRANNY, 7, 5, OW_UP | $2, $0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, GrannyScript_0x62c7d, -1
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