Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -233,8 +233,8 @@ LavRadioTower1F_MapEventHeader:
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; people-events
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db 5
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person_event SPRITE_RECEPTIONIST, 10, 10, UP << 2 | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ReceptionistScript_0x7ee63, -1
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person_event SPRITE_OFFICER, 5, 19, UP << 2 | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, OfficerScript_0x7ee66, -1
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person_event SPRITE_SUPER_NERD, 7, 5, DOWN << 2 | $2, $11, -1, -1, (PAL_OW_RED << 4) | $80, 0, SuperNerdScript_0x7ee69, -1
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person_event SPRITE_GENTLEMAN, 5, 13, UP << 2 | $3, $0, -1, -1, $0, 0, GentlemanScript_0x7ee6c, -1
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person_event SPRITE_SUPER_NERD, 10, 18, LEFT << 2 | $1, $0, -1, -1, $0, 0, SuperNerdScript_0x7eea2, -1
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person_event SPRITE_RECEPTIONIST, 10, 10, OW_UP | $3, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, ReceptionistScript_0x7ee63, -1
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person_event SPRITE_OFFICER, 5, 19, OW_UP | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, OfficerScript_0x7ee66, -1
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person_event SPRITE_SUPER_NERD, 7, 5, OW_DOWN | $2, $11, -1, -1, (PAL_OW_RED << 4) | $80, 0, SuperNerdScript_0x7ee69, -1
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person_event SPRITE_GENTLEMAN, 5, 13, OW_UP | $3, $0, -1, -1, $0, 0, GentlemanScript_0x7ee6c, -1
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person_event SPRITE_SUPER_NERD, 10, 18, OW_LEFT | $1, $0, -1, -1, $0, 0, SuperNerdScript_0x7eea2, -1
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