Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -38,6 +38,6 @@ RockTunnelB1F_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_POKE_BALL, 29, 11, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x74409, EVENT_ROCK_TUNNEL_B1F_IRON
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person_event SPRITE_POKE_BALL, 21, 10, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7440b, EVENT_ROCK_TUNNEL_B1F_PP_UP
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person_event SPRITE_POKE_BALL, 6, 19, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x7440d, EVENT_ROCK_TUNNEL_B1F_REVIVE
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person_event SPRITE_POKE_BALL, 29, 11, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x74409, EVENT_ROCK_TUNNEL_B1F_IRON
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person_event SPRITE_POKE_BALL, 21, 10, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7440b, EVENT_ROCK_TUNNEL_B1F_PP_UP
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person_event SPRITE_POKE_BALL, 6, 19, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7440d, EVENT_ROCK_TUNNEL_B1F_REVIVE
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