Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -38,6 +38,6 @@ SilverCaveRoom2_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_POKE_BALL, 14, 28, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b2, EVENT_SILVER_CAVE_ROOM_2_CALCIUM
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person_event SPRITE_POKE_BALL, 28, 26, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b4, EVENT_SILVER_CAVE_ROOM_2_ULTRA_BALL
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person_event SPRITE_POKE_BALL, 24, 8, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b6, EVENT_SILVER_CAVE_ROOM_2_PP_UP
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person_event SPRITE_POKE_BALL, 14, 28, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b2, EVENT_SILVER_CAVE_ROOM_2_CALCIUM
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person_event SPRITE_POKE_BALL, 28, 26, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b4, EVENT_SILVER_CAVE_ROOM_2_ULTRA_BALL
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person_event SPRITE_POKE_BALL, 24, 8, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c5b6, EVENT_SILVER_CAVE_ROOM_2_PP_UP
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