Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -38,6 +38,6 @@ TinTower4F_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_POKE_BALL, 14, 18, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a58, EVENT_TIN_TOWER_4F_ULTRA_BALL
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person_event SPRITE_POKE_BALL, 18, 21, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a5a, EVENT_TIN_TOWER_4F_PP_UP
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person_event SPRITE_POKE_BALL, 16, 6, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a5c, EVENT_TIN_TOWER_4F_ESCAPE_ROPE
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person_event SPRITE_POKE_BALL, 14, 18, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a58, EVENT_TIN_TOWER_4F_ULTRA_BALL
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person_event SPRITE_POKE_BALL, 18, 21, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a5a, EVENT_TIN_TOWER_4F_PP_UP
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person_event SPRITE_POKE_BALL, 16, 6, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x185a5c, EVENT_TIN_TOWER_4F_ESCAPE_ROPE
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