Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -237,7 +237,7 @@ ViridianCity_MapEventHeader:
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; people-events
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db 4
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person_event SPRITE_GRAMPS, 9, 22, DOWN << 2 | $2, $22, -1, -1, $0, 0, GrampsScript_0x1a9a4c, -1
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person_event SPRITE_GRAMPS, 12, 34, UP << 2 | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, GrampsScript_0x1a9a61, -1
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person_event SPRITE_FISHER, 27, 10, UP << 2 | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, FisherScript_0x1a9a75, -1
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person_event SPRITE_YOUNGSTER, 25, 21, DOWN << 2 | $2, $33, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, YoungsterScript_0x1a9a90, -1
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person_event SPRITE_GRAMPS, 9, 22, OW_DOWN | $2, $22, -1, -1, $0, 0, GrampsScript_0x1a9a4c, -1
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person_event SPRITE_GRAMPS, 12, 34, OW_UP | $2, $0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, GrampsScript_0x1a9a61, -1
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person_event SPRITE_FISHER, 27, 10, OW_UP | $2, $0, -1, -1, (PAL_OW_RED << 4) | $80, 0, FisherScript_0x1a9a75, -1
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person_event SPRITE_YOUNGSTER, 25, 21, OW_DOWN | $2, $33, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, YoungsterScript_0x1a9a90, -1
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