Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -48,6 +48,6 @@ ViridianMart_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_CLERK, 7, 5, LEFT << 2 | $1, $0, -1, -1, $0, 0, ClerkScript_0x9b5e7, -1
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person_event SPRITE_LASS, 6, 11, UP << 2 | $1, $2, -1, -1, $0, 0, LassScript_0x9b5ee, -1
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person_event SPRITE_COOLTRAINER_M, 10, 5, UP << 2 | $3, $0, -1, -1, $0, 0, CooltrainerMScript_0x9b5f1, -1
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person_event SPRITE_CLERK, 7, 5, OW_LEFT | $1, $0, -1, -1, $0, 0, ClerkScript_0x9b5e7, -1
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person_event SPRITE_LASS, 6, 11, OW_UP | $1, $2, -1, -1, $0, 0, LassScript_0x9b5ee, -1
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person_event SPRITE_COOLTRAINER_M, 10, 5, OW_UP | $3, $0, -1, -1, $0, 0, CooltrainerMScript_0x9b5f1, -1
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