Finished the decoration attributes table
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
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@@ -33,6 +33,6 @@ WhirlIslandB2F_MapEventHeader:
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; people-events
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db 3
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person_event SPRITE_POKE_BALL, 15, 14, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4b8, EVENT_WHIRL_ISLAND_B2F_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 8, 10, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4ba, EVENT_WHIRL_ISLAND_B2F_MAX_REVIVE
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person_event SPRITE_POKE_BALL, 16, 9, DOWN << 2 | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4bc, EVENT_WHIRL_ISLAND_B2F_MAX_ELIXER
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person_event SPRITE_POKE_BALL, 15, 14, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4b8, EVENT_WHIRL_ISLAND_B2F_FULL_RESTORE
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person_event SPRITE_POKE_BALL, 8, 10, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4ba, EVENT_WHIRL_ISLAND_B2F_MAX_REVIVE
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person_event SPRITE_POKE_BALL, 16, 9, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x18c4bc, EVENT_WHIRL_ISLAND_B2F_MAX_ELIXER
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