Use maskbits some more
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@@ -2,7 +2,7 @@ Special_SelectRandomBugContestContestants: ; 139a8
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; Select five random people to participate in the current contest.
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; First we have to make sure that any old data is cleared away.
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ld c, 10 ; Number of people to choose from.
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ld c, NUM_BUG_CONTESTANTS
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ld hl, BugCatchingContestantEventFlagTable
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.loop1
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push bc
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@@ -26,9 +26,9 @@ Special_SelectRandomBugContestContestants: ; 139a8
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.next
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; Choose a flag at uniform random to be set.
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call Random
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cp 250
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cp $ff / NUM_BUG_CONTESTANTS * NUM_BUG_CONTESTANTS
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jr nc, .next
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ld c, 25
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ld c, $ff / NUM_BUG_CONTESTANTS
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call SimpleDivide
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ld e, b
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ld d, 0
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@@ -59,7 +59,7 @@ Special_SelectRandomBugContestContestants: ; 139a8
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Special_CheckBugContestContestantFlag: ; 139ed
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; Checks the flag of the Bug Catching Contestant whose index is loaded in a.
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; Bug: If a >= 10 when this is called, it will read beyond the table.
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; Bug: If a >= NUM_BUG_CONTESTANTS when this is called, it will read beyond the table.
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ld hl, BugCatchingContestantEventFlagTable
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ld e, a
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@@ -74,18 +74,7 @@ Special_CheckBugContestContestantFlag: ; 139ed
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ret
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; 139fe
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BugCatchingContestantEventFlagTable: ; 139fe
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dw EVENT_BUG_CATCHING_CONTESTANT_1A
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dw EVENT_BUG_CATCHING_CONTESTANT_2A
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dw EVENT_BUG_CATCHING_CONTESTANT_3A
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dw EVENT_BUG_CATCHING_CONTESTANT_4A
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dw EVENT_BUG_CATCHING_CONTESTANT_5A
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dw EVENT_BUG_CATCHING_CONTESTANT_6A
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dw EVENT_BUG_CATCHING_CONTESTANT_7A
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dw EVENT_BUG_CATCHING_CONTESTANT_8A
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dw EVENT_BUG_CATCHING_CONTESTANT_9A
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dw EVENT_BUG_CATCHING_CONTESTANT_10A
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; 13a12
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INCLUDE "data/bug_contest_flags.asm"
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ContestDropOffMons: ; 13a12
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ld hl, PartyMon1HP
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@@ -101,7 +90,7 @@ ContestDropOffMons: ; 13a12
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ld a, [hl]
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ld [wBugContestSecondPartySpecies], a
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; ... and replacing it with the terminator byte
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ld [hl], $ff
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ld [hl], -1
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xor a
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ld [ScriptVar], a
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ret
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@@ -118,7 +107,7 @@ ContestReturnMons: ; 13a31
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ld a, [wBugContestSecondPartySpecies]
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ld [hl], a
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; Restore the party count, which must be recomputed.
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ld b, $1
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ld b, 1
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.loop
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ld a, [hli]
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cp -1
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