Replace magic numbers with TILE_WIDTH (#1056)
* Replace magic numbers with TILE_WIDTH * Address more instances
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@@ -955,10 +955,10 @@ Intro_PlacePlayerSprite:
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.sprites
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db 4
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; y pxl, x pxl, tile offset
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db 9 * 8 + 4, 9 * 8, 0
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db 9 * 8 + 4, 10 * 8, 1
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db 10 * 8 + 4, 9 * 8, 2
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db 10 * 8 + 4, 10 * 8, 3
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db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
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db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
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db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
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db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
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const_def
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@@ -375,7 +375,7 @@ NamingScreenJoypadLoop:
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depixel 10, 3
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call NamingScreen_IsTargetBox
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jr nz, .got_cursor_position
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ld d, 8 * 8
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ld d, 8 * TILE_WIDTH
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.got_cursor_position
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ld a, SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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call InitSpriteAnimStruct
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