Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.
This commit is contained in:
361
engine/menus/main_menu.asm
Executable file
361
engine/menus/main_menu.asm
Executable file
@@ -0,0 +1,361 @@
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GFX_49c0c: ; 49c0c
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INCBIN "gfx/unknown/049c0c.2bpp"
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; 49cdc
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MainMenu: ; 49cdc
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xor a
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ld [wDisableTextAcceleration], a
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call Function49ed0
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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call SetPalettes
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ld hl, wGameTimerPause
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res GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
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call MainMenu_GetWhichMenu
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ld [wWhichIndexSet], a
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call MainMenu_PrintCurrentTimeAndDay
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ld hl, .MenuHeader
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call LoadMenuHeader
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call MainMenuJoypadLoop
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call CloseWindow
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jr c, .quit
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call ClearTileMap
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ld a, [wMenuSelection]
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ld hl, .Jumptable
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rst JumpTable
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jr MainMenu
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.quit
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ret
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; 49d14
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.MenuHeader: ; 49d14
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db MENU_BACKUP_TILES ; flags
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menu_coords 0, 0, 16, 7
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dw .MenuData
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db 1 ; default option
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; 49d1c
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.MenuData: ; 49d1c
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db STATICMENU_CURSOR ; flags
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db 0 ; items
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dw MainMenuItems
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dw PlaceMenuStrings
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dw .Strings
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; 49d20
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.Strings: ; 49d24
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db "CONTINUE@"
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db "NEW GAME@"
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db "OPTION@"
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db "MYSTERY GIFT@"
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db "MOBILE@"
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db "MOBILE STUDIUM@"
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.Jumptable: ; 0x49d60
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dw MainMenu_Continue
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dw MainMenu_NewGame
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dw MainMenu_Options
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dw MainMenu_MysteryGift
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dw MainMenu_Mobile
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dw MainMenu_MobileStudium
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; 0x49d6c
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CONTINUE EQU 0
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NEW_GAME EQU 1
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OPTION EQU 2
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MYSTERY_GIFT EQU 3
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MOBILE EQU 4
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MOBILE_STUDIUM EQU 5
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MainMenuItems:
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NewGameMenu: ; 0x49d6c
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db 2
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db NEW_GAME
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db OPTION
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db -1
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ContinueMenu: ; 0x49d70
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db 3
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db CONTINUE
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db NEW_GAME
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db OPTION
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db -1
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MobileMysteryMenu: ; 0x49d75
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db 5
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MYSTERY_GIFT
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db MOBILE
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db -1
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MobileMenu: ; 0x49d7c
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db 4
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MOBILE
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db -1
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MobileStudiumMenu: ; 0x49d82
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db 5
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MOBILE
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db MOBILE_STUDIUM
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db -1
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MysteryMobileStudiumMenu: ; 0x49d89
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db 6
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MYSTERY_GIFT
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db MOBILE
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db MOBILE_STUDIUM
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db -1
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MysteryMenu: ; 0x49d91
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db 4
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MYSTERY_GIFT
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db -1
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MysteryStudiumMenu: ; 0x49d97
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db 5
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MYSTERY_GIFT
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db MOBILE_STUDIUM
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db -1
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StudiumMenu: ; 0x49d9e
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db 4
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db CONTINUE
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db NEW_GAME
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db OPTION
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db MOBILE_STUDIUM
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db -1
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MainMenu_GetWhichMenu: ; 49da4
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nop
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nop
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nop
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ld a, [wSaveFileExists]
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and a
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jr nz, .next
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ld a, $0 ; New Game
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ret
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.next
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ld a, [hCGB]
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cp $1
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ld a, $1
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ret nz
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ld a, BANK(sNumDailyMysteryGiftPartnerIDs)
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call GetSRAMBank
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ld a, [sNumDailyMysteryGiftPartnerIDs]
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cp -1
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call CloseSRAM
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jr nz, .mystery_gift
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; This check makes no difference.
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ld a, [wStatusFlags]
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bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
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ld a, $1 ; Continue
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jr z, .ok
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jr .ok
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.ok
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jr .ok2
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.ok2
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ld a, $1 ; Continue
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ret
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.mystery_gift
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; This check makes no difference.
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ld a, [wStatusFlags]
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bit STATUSFLAGS_MAIN_MENU_MOBILE_CHOICES_F, a
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jr z, .ok3
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jr .ok3
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.ok3
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jr .ok4
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.ok4
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ld a, $6 ; Mystery Gift
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ret
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; 49de4
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MainMenuJoypadLoop: ; 49de4
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call SetUpMenu
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.loop
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call MainMenu_PrintCurrentTimeAndDay
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ld a, [w2DMenuFlags1]
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set 5, a
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ld [w2DMenuFlags1], a
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call GetScrollingMenuJoypad
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ld a, [wMenuJoypad]
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cp B_BUTTON
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jr z, .b_button
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cp A_BUTTON
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jr z, .a_button
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jr .loop
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.a_button
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call PlayClickSFX
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and a
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ret
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.b_button
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scf
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ret
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; 49e09
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MainMenu_PrintCurrentTimeAndDay: ; 49e09
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ld a, [wSaveFileExists]
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and a
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ret z
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xor a
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ld [hBGMapMode], a
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call .PlaceBox
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ld hl, wOptions
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ld a, [hl]
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push af
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set NO_TEXT_SCROLL, [hl]
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call .PlaceTime
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pop af
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ld [wOptions], a
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ld a, $1
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ld [hBGMapMode], a
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ret
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; 49e27
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.PlaceBox: ; 49e27
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call CheckRTCStatus
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and $80
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jr nz, .TimeFail
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hlcoord 0, 14
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ld b, 2
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ld c, 18
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call TextBox
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ret
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.TimeFail:
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call SpeechTextBox
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ret
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; 49e3d
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.PlaceTime: ; 49e3d
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ld a, [wSaveFileExists]
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and a
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ret z
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call CheckRTCStatus
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and $80
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jp nz, .PrintTimeNotSet
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call UpdateTime
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call GetWeekday
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ld b, a
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decoord 1, 15
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call .PlaceCurrentDay
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decoord 4, 16
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ld a, [hHours]
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ld c, a
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farcall PrintHour
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ld [hl], ":"
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inc hl
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ld de, hMinutes
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
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call PrintNum
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ret
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.min
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; unused
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db "min.@"
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; 49e75
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.PrintTimeNotSet: ; 49e75
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hlcoord 1, 14
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ld de, .TimeNotSet
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call PlaceString
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ret
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; 49e7f
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.TimeNotSet: ; 49e7f
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db "TIME NOT SET@"
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; 49e8c
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.UnusedText: ; 49e8c
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; Clock time unknown
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text_jump UnknownText_0x1c5182
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db "@"
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; 49e91
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.PlaceCurrentDay: ; 49e91
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push de
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ld hl, .Days
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ld a, b
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call GetNthString
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ld d, h
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ld e, l
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pop hl
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call PlaceString
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ld h, b
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ld l, c
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ld de, .Day
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call PlaceString
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ret
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; 49ea8
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.Days:
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db "SUN@"
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db "MON@"
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db "TUES@"
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db "WEDNES@"
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db "THURS@"
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db "FRI@"
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db "SATUR@"
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.Day:
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db "DAY@"
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; 49ed0
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Function49ed0: ; 49ed0
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xor a
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ld [hMapAnims], a
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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call ClearWindowData
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ret
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; 49ee0
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MainMenu_NewGame: ; 49ee0
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farcall NewGame
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ret
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; 49ee7
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MainMenu_Options: ; 49ee7
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farcall OptionsMenu
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ret
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; 49eee
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MainMenu_Continue: ; 49eee
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farcall Continue
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ret
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; 49ef5
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MainMenu_MysteryGift: ; 49ef5
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farcall MysteryGift
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ret
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; 49efc
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