engine/events.asm labels finished

fixed palred/green/blue macros
This commit is contained in:
pikalaxalt
2016-05-17 08:40:42 -04:00
parent 2eeb78d1bc
commit 98f443f70c
9 changed files with 65 additions and 71 deletions

View File

@@ -167,10 +167,10 @@ HandleMap: ; 96773
cp 2 ; HandleMap
ret nz
call Function967d1
call HandleMapObjects
call NextOverworldFrame
call Function967e1
call Function967f4
call HandleMapBackground
call CheckPlayerState
ret
; 96795
@@ -226,21 +226,21 @@ HandleMapTimeAndJoypad: ; 967c1
ret
; 967d1
Function967d1: ; 967d1
HandleMapObjects: ; 967d1
callba HandleNPCStep ; engine/map_objects.asm
callba _HandlePlayerStep
call _CheckObjectEnteringVisibleRange
ret
; 967e1
Function967e1: ; 967e1
HandleMapBackground: ; 967e1
callba _UpdateSprites
callba ScrollScreen
callba PlaceMapNameSign
ret
; 967f4
Function967f4: ; 967f4
CheckPlayerState: ; 967f4
ld a, [wPlayerStepFlags]
bit 5, a ; in the middle of step
jr z, .events