Rename some labels
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
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@@ -595,7 +595,7 @@ MoveDisabled:
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ld a, BATTLE_VARS_MOVE
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call GetBattleVar
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetMoveName
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ld hl, DisabledMoveText
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@@ -2186,7 +2186,7 @@ BattleCommand_ApplyDamage:
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.focus_band_text
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call GetOpponentItem
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetItemName
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ld hl, HungOnText
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jp StdBattleTextbox
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@@ -3608,7 +3608,7 @@ UpdateMoveData:
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ld a, BATTLE_VARS_MOVE
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call GetBattleVar
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ld [wCurSpecies], a
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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dec a
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call GetMoveData
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@@ -3624,7 +3624,7 @@ BattleCommand_SleepTarget:
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jr nz, .not_protected_by_item
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetItemName
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ld hl, ProtectedByText
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jr .fail
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@@ -3772,7 +3772,7 @@ BattleCommand_Poison:
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cp HELD_PREVENT_POISON
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jr nz, .do_poison
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetItemName
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ld hl, ProtectedByText
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jr .failed
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@@ -4826,7 +4826,6 @@ BattleCommand_TriStatusChance:
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; tristatuschance
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call BattleCommand_EffectChance
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.loop
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; 1/3 chance of each status
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call BattleRandom
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@@ -4834,11 +4833,11 @@ BattleCommand_TriStatusChance:
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and %11
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jr z, .loop
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dec a
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ld hl, .ptrs
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ld hl, .StatusCommands
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rst JumpTable
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ret
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.ptrs
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.StatusCommands:
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dw BattleCommand_ParalyzeTarget ; paralyze
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dw BattleCommand_FreezeTarget ; freeze
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dw BattleCommand_BurnTarget ; burn
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@@ -5873,7 +5872,7 @@ BattleCommand_Confuse:
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cp HELD_PREVENT_CONFUSE
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jr nz, .no_item_protection
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetItemName
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call AnimateFailedMove
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ld hl, ProtectedByText
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@@ -5963,7 +5962,7 @@ BattleCommand_Paralyze:
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cp HELD_PREVENT_PARALYZE
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jr nz, .no_item_protection
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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ld [wNamedObjectIndex], a
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call GetItemName
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call AnimateFailedMove
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ld hl, ProtectedByText
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